Sorry for the super late response. Yeah we have still been actively working on the project. We launched on Steam as early access, and we will also add it here later. In this upcoming year we will be posting more on our social media.
Paper Board Studios
Creator of
Recent community posts
Hello there,
So a lot of people got in contact with me to report bugs and I would like to centered them so that we have at least a little of control about how to solve them.
So this post would be the perfect place for you to report every bug that you encountered during gameplay.
But if you don't really want to go back to the itch.io we have other way of communication.
Links
Discord : https://discord.gg/neZsU89tpn
Twitter : https://twitter.com/board_studios
Well hello there,
So this project has been published here awhile, and we really get the time to explain what it was all about, and we apologized for it. The reason is that when started working on this project we were still students at the university, and it was hard to find the time and effort to put on developing this game. So why are we here finally posting some update, well we graduated and our ceremony was yesterday so were free at last and now were back at working in here.
So first what is this project?
At our university we had six months to develop some game where they would choose the genre and everything else was on us, so the genre was RPG. And we couldn't decide on what kind of RPG to make so while gathering references we stumble upon one masterpiece named Divinity Original Sin. We were so excited to discover the story behind the development of Divinity, Larian Studios and Indie Games. So our idea was to make a Divinity type of game since it's one of the pioneer in the revival of the CRPGs. So we start developing, and then we stumble upon what was one of the worst problems that we faced, we were so noob at the time and six months just weren't enough for the developing of the game and one rule of the university is that we need to work on a different project every semester (hence another reason why we didn't touch this game besides publishing it here) so besides our will to keep the project alive we just didnt have the time to put the effort but we knew this day would come, and it did.
From here on out
We are back on track now and even though our train is a little rusty were keeping him. Yesterday mark the day when we all sat down and discussed plans for the future of the project and is looking brightly (if I may say so). So what are we doing in the next months? Well our plan is to divide the team a little to increase development speed in some areas, but we made a list of essentials:
Localization; the game was made for a Brazilian audience but right now our plan is to increase a little of the scope of players.
Visual; our game was lacking some beautiful visuals to help on the gameplay so were gonna work hard on that.
Feedbacks; a ton of feedbacks need to be made for this game.
So that was it for our first post, we hope that you feel attached to our project and if by any chance you want to help us on the project development please just play and give us some feedback on it. We would really be appreciated.
Arthur Leandro.