Idk bro, lately I've been aching for games that give little to no hand-holding and you have to figure out everything by, say, reading a manual (or some emails). Still There is the best example I can think of, but interpreting the instructions in that one was a little too ambiguous. This one was more on the tedious side, considering the theme, but it was close to what I was looking for.
Paper Guy
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hey man, finally got around to giving this a proper playthrough, but i think i found a game breaking bug.
in what i assume is the final puzzle area, to the left after entering it there's a hole snug between three walls. having found many secrets already, i thought this was no different. i jumped in and not only is there nothing in there, but i can't get out. tried saving and quitting and relaunching to no success. i'm stuck in there.
two hours playtime lost :[
a truly horrifying experience. as someone, not who can lucid dream, but still has extremely vivid dreams, this game invoked terror that really hits home for me. especially the sequence where you wake up over and over again. that can be very frightening, especially when you actually wake up and don't know if it's still a dream. some parts were dark and hard to make out, but i know you intended for that, as dreams are usually dim experiences.
you did a fantastic job on the sound design too. very similar to dreaming, all sounds felt very "buffed." the tense moments were insane, especially with the buildup of sound to simulate being "caught," a feeling that absolutely mortified me.
the combined visual effects and sound design used for the shattered glass part made it feel so very starry and, again, very much like a dream.
amazing job. i loved every dreadful moment. i very much look forward to what other work you may put out in the future.
i just mean that the game sets the mood with its soft gray colored text. the game over screen's text is a bright white, not ideal for gameplay since it's harsh on the eyes for long periods of time, but it's a game over screen so you won't see it that long anyway, however the glitch i experienced made the white text the permanent color of the main game.
fun game. unfortunately stumbled upon a game-breaking bug where when it asked if i wanted to restore the game after i died to the poisoned water, typing "y" yielded no response from the console. i tried sending "y" again to the response "not understood." as it turns out, i can still play the game (i think?) but it's forever stuck in that blinding white colored text, which unfortunately ruins the atmosphere for me. hope you can get it fixed.
i'm getting some TERRIBLE frame drops! if i run it normally, it starts with a framerate around 30 and gradually lowers. degrading the resolution to 1366x768 allowed the framerate to stay at an even 60 but quickly dropped when the title made its appearance. exclusive fullscreen mode & 1366x768 made it run smoothly enough for me to enter the game and get a feel. about two minutes later, a quick steep drop from 60 to 5 in a matter of seconds. help me out?
actually a really cool idea. i was having a fun time exploring the subway's ever-changing halls. a couple of issues though:
the game lags exponentially as each train pulls into a map, given the player is looking in the direction of where it spawned.
taking the train from 3rd W causes the train to stop in an empty map. it opens its doors, closes, and takes off. it never loads the next map. you're stuck on it forever lol.
PLEASE keep working on this. it's a genuinely fun and perplexing idea! i would love to play this game in a more playable state. :]