Thanks, yeah I accidently uploaded a dev build, so the ascension portal spawns on the first level... Whoops. The enemies only drop their dice 1/10th of the time, would have liked to add a proper inventory system and more dices and items, but I just ran out of time. Unfortunately sometimes the dungeon can generate without any way to reach the stairs, so yeah was probably a bug. Really appreciate your feedback, thanks for playing!
ParanoidSyntaxError
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Fun game, the voice overs, story, and choice of sword or shield kept me playing to see the ending.
Other than the fight at the end, I wish the enemies were more challenging, and the hidden switches got a bit annoying to keep looking for. But other than that, it was a complete experience that kept me engaged from start to finish, great work!
Really enjoyed running round the store stealing beans and gaslighting employees, art and style is super polished and hooked me right away.
I didn't know which moves to use on which encounters, and my moves changed whenever I lost so found it difficult to progress. Also a nice to have would be mouse support for the ui, but thats just a minor thing, overall a very polished, enjoyable game I would play again!
Totally agree the rolling animation is a bit cumbersome, and apologies you had to spend so much time grinding one enemy, definitely isn't fun. And yeah I actually envisioned this game as being black and white, with much less detail, but I started with the dungeon generation, and as the jam progressed the graphical style just started to lose coherence unfortunately. But anyway thanks for playing and letting me know what you thought!