Thanks for the review!
- You’re absolutely right about card descriptions. The game is simply not explained well enough. Though I’m glad it clicked for you eventually.
- You know, now that I think about it I can’t remember where 64 came from. Maybe you’re onto something with 52 cards + 2 jokers :p. I’d be open to playing with the game balance through the number of cards. 15 player cards really interests me. It could be fun to have more flexibility to form strategies in the deckbuilder.
- I mentioned this in a comment above, but I think I might need to overhaul the ui, which could include improvements to viewing energy (or lack thereof).
- Unfortunately, I have not been actively working on the game for a while. I’m very tempted to rebuild the game from scratch with Unity or Godot rather than Libgdx. It would be quicker for me to develop during free time with a fully fledged game engine rather than a set of libraries. Edit: If I make this switch to a game engine, mobile would be the goal for primary platform