Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pauline Martyn

35
Posts
107
Followers
22
Following
A member registered Aug 01, 2017 · View creator page →

Creator of

Recent community posts

Hello! There is currently no way to save progress in this version sorry, although this is on the list for v2. We hope you can still enjoy the game (and get Jeff!) :)

Thanks for your kind offer! We're not currently looking into translations but when we do it would be wonderful to have a Brazilian Portuguese version of the game. Noted for the future :)

Oh I'm really glad to hear that! 🙌 Great that you could play and that you enjoyed the game - thank you for your kind words! :) <3

Oh no, I'm sorry to hear you had this bug! :( Was it on both browser and download? I haven't come across that one before (the game is a few years old now so I wonder if there are some browser compatibility issues now 🤔)

Thank you so much! :) I'm sorry you had that bug, making note of it for v2 (maybe linked to the control scheme) - hopefully you were able to keep playing after that.

(and Linda too of course ;) )

Thank you so much for your kind words! :D Madison is awesome <3 <3

Not currently, although a cabinet near-by can be broken into to find a mysterious cog...

So glad you like it, thank you! :)

There are 3 different (good) endings, no spoilers here just in case but if you download the Game Design Document from the game page (last link), you can find walkthroughs for all 3 under Scenarios: Winning the Game. Jeff disapproves of all 3. :D

Thank you very much! :D We really appreciate your kind words and you playing the game (to try multiple endings as well - awesome!) <3

Noted about the tutorial, it's a feature we have on the list for v2 (as well as skipping days for players who get very efficient).

Thank you so much! :)

This is likely to happen if you don't interact with the game for a bit, is that what happened to you? The reason for this bug/feature is that we exhibited the game and so had to implement a reset point if someone left mid-game, in order to allow new players to start fresh. :) (something to remove in v2!)

Haha no that's totally ok! :D (and actually it's an interesting insight into what players might expect specific keys to do)


I'm just glad it all works and that you're able to play now :)

Thanks for the extra info! You can play the game without the spacebar, it's not bound to anything critical. (but mouse controls do break all keyboard bindings due to a legacy bug we haven't yet fixed)

Hopefully that will work ok for you - and a big thank you for trying the game! :)

Oh no! :( This is tricky to troubleshoot without more info but if you restart the game it should work ok (sometimes clicking the screen locks the controls). Let us know!

Thank you! :D Sorry you've encountered this bug :( I'm not 100% why that is, potentially clicking on the game screen locks the controls... Noted for future updates though! (hopefully will work ok if you restart!)

Thank you Kisa! Glad you enjoyed this concept and had fun with the game. Jeff totally deserved it >:D

Thank you so much for your kind words! :) And so sorry you experienced that bug 😱 (if you remember the steps, let us know how it happened - I hope you will give getting Jeff fired another chance!)

I'm so glad to hear that - thank *you*! :-)

We had a very tight schedule on Madison and ran out of time to implement a skipping feature, unfortunately. If we do Madison v2, it will be first on the list of improvements for sure!

Hope you enjoyed the game despite the FPGHJK moments ;-)

(1 edit)

That's right, we ran out of time to implement that feature unfortunately. If there is a Madison v2, it's first on the list!

Yes there are! There's a spoilery breakdown in the Design Document, but here are some hints: make friends with everyone... or do something with a blueprint (destroy or scribble all over it). Have fun!

Kimmy thank you so much for playing the game, and for your super cool video! :D So happy you enjoyed Madison, it was wonderful watching you play it. :-) (and spike Jeff :D)

Thank you so much, I'm so glad you enjoyed it! :D :D As for the lockpick, I've never seen this bug, but I wonder if it could be because you tried to use the lockpick during the day? The game prevents you from doing that because it would be "bad office behaviour" in front of your colleagues,. ;-) You get a little pop-up explaining that. Let me know if that's not the case though!

Thank you so much for your kind feedback!! I'm so glad you enjoyed the game, and that you liked the dialogue. Makes me very happy. :)

Thank you, I look forward to it :D

Hi Kimmy! 

That's wonderful to hear, and I'd love to hear/watch your thoughts if you do play it!

Please go ahead with the video, and thank you for checking in first. If you're happy to do so, please share the link when it's done and I'll watch and share it too.

Have a nice day as well!

Pauline :)

Thank you so much for the Project Madison shout-out! :) Much appreciated and we're so glad you enjoyed it!

Thanks for confirming!

(2 edits)

Oh cool, just saw your edit! Great, let me know if you have any other issues or feedback! :D

(Just to clarify: arrow keys are used to move around the shop, you can buy/sell with ENTER and exit the shop altogether with TAB. The game is keyboard-only so it sounds like you had a mouse bug, if it was used.)

Thank you so much! :D The key to buy/sell is ENTER. If you highlight the item you want to buy/sell, the key will appear on the top of the screen. :-)

Thank you so much for playing, and for your feedback! :-) Really glad you enjoyed it. I agree about the fast-forward - that was on our list but we didn't get time to implement it unfortunately. It's definitely one for future releases, something like activating the lift if all the work is done - or, like you suggest, adding even more actions/mischief. :D Thanks for playing and for the kind words - all the best to you too!

Thanks for the comment! I just tried the Mac build above and Enter works fine to skip the intro, so I couldn't reproduce that. The game is keyboard only so perhaps you used the mouse? It can interfere with the transitions sometimes. Unless the issue is somewhere else? Let me know!

Thank you so much for the nice feedback, I'm glad you had fun playing! :-) The Hobo Code stuff is fascinating, I recommend reading up on it if you have time - they were super creative with the symbols and it was a very useful thing for hobos apparently. I agree with the size, I also would have liked a bigger game but we were quite limited in time... but never say never. ;-) Thank you very much again!

Thank you so much for playing and for the thoughtful feedback, I really appreciate! I'm really glad you had fun and enjoyed the dialogue, your point about randomising symbols is a great idea and I agree it would make replayability more interesting (one for the to-do list!). Thanks for your kind words and interesting feedback, much appreciated. :)