Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PauliusTheMad

4
Posts
6
Followers
1
Following
A member registered Nov 13, 2021 · View creator page →

Creator of

Recent community posts

The Fact of the matter is that failure to avoid or get hit does allow to even the playing field with a boost, and I was contemplating on fixing those minor things in a little rewrite I had planned out to expand it into proper system with some fixes and expansions overall. 

I admit durability thing was quickest way I could think of without making all systems have same durability, small errata there is just divide the durability by four rounding down. 

Well not better, there is a drawback where they can go off and hurt you or even destroy themselves, but I just liked idea of some weapons just having one last great hurrah!