I love the crank for this sort of input, and I was surprised because it seemed so odd to me at first glance. But games like IFO/Core Fault/Oom/Whitewater Wipeout that use 1:1 (though WW also has acceleration and momentum at play) always feel very satisfying to me and it seems like it would be a good fit for a game like this. But that's a minor quibble about an already enjoyable experience. It's solid, and I'd been missing Bosconian since my Namco plug-n-play stick went analog up a few years back, so this was a welcome site when I saw it pop up.
Paulothead
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