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PaulSCoder

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A member registered Nov 30, 2019 · View creator page →

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Excellent, if you are on discord you can find me at over on discord and we can setup some time to chat about how we can collab https://discord.name/99352992813178880

Cheers,

May our paths cross again!

Good questions, I’ll be annoying and go back to front.

Since I am learning I am going whole hog into GDScript. The C/C++ part is related to GDExtension support, so that means Go and Rust as well as the C’s. I wanna be idiomatic and spend my time learning how to build something and that generally means I need to keep it simple. But code is code in the end.

I think the size of the team probably has something to do with the scope and duration of the project. My goal is to learn so its really more about access to collaboration and feedback. I have found that personalities are more of a barrier to collaboration than team size. I mean being interested in the project would be cool too but you gotta pay your dues when you start down a new path. As I make progress through my self-directed education I might earn the right for some opinions.

I do prefer to pair when possible so that usually makes for random teams of two when successful.

Thanks for the questions.

I am a career software engineer learning Godot but I don't have any ideas of what to build right now. Was hoping to work with a team with an existing codebase; help out and learn the game dev practice. Think of it like an internship or apprenticeship.

Not going to promise that I know the trade but I have a solid technical background which should help. Not looking for payment but I would like a semi-serious project to challenge me. I am rather used to working in multiple languages and I'll pick things up fast. Not stuck on Godot either, just where I started this journey.

My bigger plan is to use this as a jumping off point to get back into C/C++ development and career change to something creative. The career I have has its challenges but it lacks that tangible quality of a game for example. I mostly deal with throughput and scale in my day to day gig and I think it would be relaxing to take that performance minded practice to game dev.

I like simulations the most but I think I will be excited to work on anything except for a hardcore FPS or a visual novel.

While I venture you might not wanna bring a noob on your team, I respect that, but learning by doing is usually how I grow so trying to get over my head a little bit. Thats why I am looking for an established project, I don't have the understanding to kick something off on my own just yet. Maybe after I get a couple of these under my belt. ;)