Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

paultheawesome

10
Posts
1
Topics
1
Following
A member registered Jun 23, 2018 · View creator page →

Recent community posts

(1 edit)

I'm not sure you are on itch anymore. But if you come back, don't stop. Pursue the dream. I develop on Linux and occasionally Windows. I avoid high entry costs and proprietary stuff. But Mac has similarities to Linux. RGBDS and BGB are a rough route. Renpy might be a good intro for gameboy looks and you could create sprites and an interface that is gameboy green. Good luck.

Already on it like a hawk. Thanks for the unofficial for the time being.

Fair enough

I found a lot of this info. Because of time constraints I was thinking of using GBDK, etc. As sad as using these is... I try to use the right tool for the job. I didn't find ZGB before. I appreciate that. I think that might be the way to go about it.

I'm under the impression that everyone is just posting here on the forums and grouping up.

Well if I need a resume, I know the basics of Gimp, Audacity, Python, and Game Maker Studio (though it's been awhile for GML). As well as smattering of other things that might be helpful. I mod resources and hex edit Secret Maryo Chronicles constantly. I do best when assigned a task or asked for help. I'm commonly the makeshift member of a team. Tell me if you want another member.

Are you all still looking for another team member? And if so what medium would you be using?

I appreciate the input. I'll be honest I'm going to be using a lot of tools that I am getting familiar with right now. I understand that my game may not be as easy to create, I agree entirely. I may not be able to finish this one. But I'm going to try it out.

I'm new to this. Never done a jam before. I don't have a degree. I'm not a world class coder. I'm a scripter, a code copier. I'm going to attempt making an actual rom. I'm not sure how much more difficult the route. But I'm determined to go full retro on this.

Problem is I'm not sure how I would create a game this quickly.

Anyone want to spout helpful (read as constructive) info to the newbie?

This is the best rom I have seen so far. For the following reasons:

It's genuinely different.

It's an old system with modern day references.

It shows my commitment to waifu.