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PeachClamNine

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A member registered Oct 01, 2021 · View creator page →

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(1 edit)

anywhere, really. I added after Spriteset_Base.prototype.removeVideo so line 320.

This does not fix videos being deactivated; you 'd have to write some additional code to track which ones were playing and restart them upon return to the Scene_Map.

I had to do this for a game jam so I just used GalV's  MZ Load Common Event plug it to have a common event play my video upon return to the map screen. It continues from the same frame it left off on, as far as I can tell.

I wish I knew how. The fullscreen button itch lets you add just gives the game black borders. I'll try and figure it out after the Jam is over.

The plug in command sends loop and autounload as the strings "true" or "false", instead of true or false.

Find


    PluginManager.registerCommand(pluginName, "load", args => {

        Video.load(args.id, args.filename, {

            volume: args.volume,

            shouldMute: args.optionsMute,

            shouldLoop: args.optionsLoop, 

            shouldAutoUnload: args.optionsAutoUnload

        });

    });

and replace it with


    PluginManager.registerCommand(pluginName, "load", args => {

        Video.load(args.id, args.filename, {

            volume: Number(args.volume),

            shouldMute: (args.optionsMute === 'true'),

            shouldLoop: (args.optionsLoop === 'true'), 

            shouldAutoUnload: (args.optionsAutoUnload === 'true')

        });

    });

Trying to play a preloaded movie that was playing, after the game menu was closed and open causes a crash "Cannot set property '_parentID' of null"

I fixed this by adding the following code. in the plugin


const _Scene_Map_terminate = Scene_Map.prototype.terminate;

Scene_Map.prototype.terminate = function() {

_Scene_Map_terminate.call(this);

if (this._spriteset._videosContainer) {

this._spriteset._videosContainer.removeChildren();

}

};

If you use the Itch io app it will download the game and you can play it offline https://itch.io/app

Nope. I'd meant to open it to the public after the Gain Jam but I'd lost access to the account. We're back up and running now though! There may be an update in the future. If you follow the project then you'll be notified.