Oh very nice, off the top of my head (without checking in game) I think the timing between 4 and 5 would be really tight there. You definitely put in time to that complex of a combo going lol.
PeachTreeOath
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33 runs, what a unique game :)
Love how you keep exploring idle-map game ideas. Achievements as progression per run is something I haven't seen before. At first I thought it was just a matter of grinding out the first nodes back and forth, but once I realized the upgrades all multiplied off each other, some strategy formed where I tried to push for as much breadth of upgrades as possible. Obviously since there was no time pressure you didn't actually need to optimize, but there's still an interesting design nugget there.
What's cool is that there's a ton of directions to take the game in. Not all jam games show that kind of potential. Simply adding a variety of achievements will get the players to figure out unusual routes to get the upgrades they need. A bit of route puzzle solving basically.
Great entry!