As per the original rules of Knucklebones, the combos only work top to bottom. I will likely add the designs we settle on after determining how we want the dice to look when finalized.
Thanks for the feedback!
Pearacidic Games
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Thanks for the comments, glad to hear it has left you wanting more! The full game is planned to have 8 levels, with plenty of additional surprises in-between.
Regarding the chameleon: My son designed that character, so it's meant to simply be an Easter Egg on that level.
I am planning on making a physical version available when it's done - follow me to receive updates on the development of the game 😀
Thanks for checking it out! I agree the Spider boss is a bit easy with that trick, but I didn't want to cause too much complication and basically make the floor untouchable or covered in spiders. Originally, the boss design was to trick the spider into shooting an egg sac at the branches, which creates the web to bounce up and hit it, but it was too complex to code. I might revisit the boss before releasing the final game, though!
Thanks again for the input - it's very welcome!