Interesting, I'll take a look at it!
Peatral
Creator of
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I developed the game around the visuals and the strange controls. Stuff like the player speed is a thing where you have to experiment a lot to get the right balance, and I find it hard to experiment with stuff like this when I have other things to improve while having a time limit. But feedback like this is always useful for the next project/jam.
I can totally understand the point you make. The game itself is polished but the gameplay lacks the punchline. I am well aware of that. I thought about it beeing a twinstick shooter but I liked the idea of using the face buttons for different spells and that opposed the idea of a twinstick shooter (you can't operate two sticks and the face buttons). I hope that in the next gamejam I take part the gameplay of my game is better.
This is weird, but I think I know where the problem is. Would it be ok to fix it (literally checking 1 script), or do I have to deal with it that you can't play the game?
EDIT: I just checked it, in the engine it does work fine wtf...
EDIT 2: It seems like the release export in godot is somehow broken. Debug exports work flawlessly, but as soon as I hit "export all, release" the scene can't be loaded
EDIT 3: I just fixed the export, I hope this is fine...