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peb

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A member registered Aug 21, 2019 · View creator page →

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this is insane that i came here to read about a vg engine and got engrossed in some bit about music theory, sections 7 and 8 go together like ketchup and fries

update, i have made a complete game in rpg maker now

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real art truly makes you think doesn’t it

and following right up with another banger, being

Miyazaki or Unabomber by Jason

in this game youll be presented with a list of quotes and have to identify correctly whether they came from one of the most abominable criminals in modern history, or a creator of beloved animated films

damn near impossible in some cases

the game is arguably quite stupid, it won’t even sum up your score right, but with this one i guess its more about the journey and the friends we didn’t make along the way

very good stupid game

very good game, never been to iowa so idk for sure if this is what it actually looks like, but if so it’s a hell of a place

too bad i wasn’t able to beat ohio, you can’t have it all i guess

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i recently posted a stupid game of my own on itch and appropriately tagged it with “stupid”

then i thought hey i wonder if there are other people on here that use that tag and i was pleasantly surprised, there is some real bangers being posted as “stupid”, and probably flying under everyone’s radar

so here is my thread on treasures found in the “stupid” tag, starting from:

Iowa The RPG by Jvanko

this is a game about what would happen if you traveled down a state road from iowa to enact your revenge on the hated rivaling state of ohio

listen i don’t know too much about iowa, never been, most likely this is not a super accurate scientific representation of what life is like out there + take into account the game IS stupid, otherwise it wouldn’t be tagged as such

BUT if you’re looking to play something for like 3 mins total and have a chuckle at the end, this is your game. Iowa The RPG. play it.

real banger of a game, also very educational, like i didn’t know before that miyazaki and the unabomber were two different people

this is a very good and also scientifically correct love calculator. since we live in a cruel, loveless world, the correct answer is always 0%.

added a downloadable for windows, i tested briefly but lemme know if it works for you cause this is the first time i made one from MV

ah you know what actually im kind of dumb for not writing explicitly that his is a prototype, i just added that in the metadata before which no one reads probably

added some info on the page now that this is just a garbo protytype, thanks again!!

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ah i wonder what you mean exactly, not sure where you are. bouncing off of enemies is higher than your normal jump so you should be able to get anywhere by doing that.

anyhow youre not missing much, this is just a prototype. it doesnt really have progression or win state, i just made it as experiment to see if i can reuse my top-down engine for a platformer game, not much to see here

i wanna redo it when i have a dumb enough idea for an actual platformer, for now its just this

thanks for playing tho, appreciate it!

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ill cook something up later when i have access to the mainframe. what system ur on?

that is one impressive boob window

if i can inspire at least one whoopsie woggzy then it was all worth it

never heard of mold linker before but i can pretend its an intentional reference and ask them to sponsor me with all their sweet FOSS money that for sure they are making

vewwy good

yesss i was going through a phase back then, shitpost games were my life juice… definitely didnt lean as hard into shitposty as i could have but glad the intent came through

good thing you didnt get got by the creep this time, this rocks

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well i would like to say that but

  • used twine? nope
  • branching paths? yep
  • revised one part? yep

so yeah me and scope creep are practically making out on the couch over here

that sounds unlucky. on the other hand 15 seconds means basically the smallest cosmic event, like accidentally dropping your keys while leaving the house, or having to stop at a red light at a pedestrian crossing and you would not have managed to submit it.

which means gods made it happen

15 seconds before the deadline

VERY good

nice, this gives me a very island-of-dr-moreau kind of vibe. i only got 1 ending, but i liked it so i’ll just take it as final.

oh yeah thanks for playing!! i had the idea for this story for a while, but i wasn’t ready to work on “something of that scope” :))))) bc of this jam i was able to cut it down to story only and make it properly bare bones

wooooh, thanks a ton! glad you liked it

i consumed the poptarts. cant relate to the craving though i think pop-tarts are like exclusively an american thing or something. never had one

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congrats on beating the creep!

now you just gotta do the same irl, right? if only it was that easy

yeah i had a hard time putting out anything new recently, i always get got by the old creep. so i thought its a good theme for a jam called “bare bones” :))))

on the other hand if you’re running some crazy processes at the same time and frame rate drops to 30 and below, you will see a slowdown, since update rate will slow as well

maybe it would make sense to make update rate completely independent from frame rate, so that if frame rate goes really low, there wont be a visible slowdown in the game, only rendering frames will be dropped

but i expect for most people this will work at 60fps and above, i mean im testing this on a literal rock and i have 60fps

the frame rate still varies, it’s only the update loop that’s throttled :)

so even if fps goes up to 100-200 and beyond the update rate is capped at ~60 so the game should not become insanely fast

then again i dont know if this will work reliably for everyone, for now im not able to test it

fixed that now it should be less stupid

good

þïß ïß čøøľ

oh wow it worked huh

the game is made in my own engine that i built with javascript

you can see the source code here if youre curious https://github.com/pebonius/shadow-of-rummaroe

excuse the longer post but hey i just wanted to write this spritesheet is sooo so good, i saw it here and it’s so well put together, the front-back-side1-side2 arrangement for each character is genius stuff. i made a platformer prototype with it and it was so easy to make sprite animations by just cycling through and flipping sprites programmatically. this is absolute gold, its a kind of asset that just makes you want to make more games, thanks for posting it here.

nice, sounds like you learned a ton from making this game though so maybe if one day you want to make it again with different assets and cleaner code that should be possible ;))))

i did some changes to game loop that should cap the update rate of the game and slow it down

i tried to test on a pc with better specs but on every machine i always get only 60 fps, so maybe this will work for you and maybe not ;))))

finally played this very cool. took me a moment to figure out all the mechanics but the concept is yummy and easily you could turn this into a full game, tho i know you moved on to other stuff

i spent the most of the 27 days getting maimed, assaulted and extorted for goods, but i guess free lancing isnt easy in this capitalist world