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Pelax

14
Posts
4
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8
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

My game is played in browser, also works from mobile devices if they're not too old/low spec

https://pelax.itch.io/marblelous-connections

Thanks! I just tried your game too but I think I was a bit slow during the initial laps I didn't make it to the leaderboard. I like the "auto drive" feature :)

Very cool game, you managed to add a lot of puzzles given the limited time! And it has a lot of potential if you want to expand it in the future

Really cool! I climbed the tower just now 

Very nice game! It seemed very simple to play at first but it made me change my opinion quickly haha. Kudos on completing some of the bonus challenges!

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Very fun to play! I love how you built the monster. One of my crew members had a tragic end but I managed to win anyway (by healing the other ones on every attack :D)

Thanks for playing! 

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Thanks for playing! Yes, spamming  -5s and -10s is one way to do it. But you can win with a total of 7 towers.

I don't want to spoil the game for other players, but essentially it's all about when and how you place them, considering they will always aim for the numbers that are closer to your base.

Towers have a cooldown between shots, so that's why numbers only take certain damage while they are in range. This cooldown is currently not indicated visually and I might add it in the future once the voting and jam are over.

Again thanks for playing and taking the time to comment! :D

Yes that's right, initially I thought  I could calculate the final score based on the coins you have left and the base HP, but had no time to look into it. Might add it in a future version so that players try to go for cost-effective approaches. Thanks!

I agree 100% with that, it needs a cancel tower mechanic. I'll add it in a future version once the voting and jam are over. Regarding how to win, yes, that's one way to do it, but there are others. I'll go comment there about it :)

Thanks! They actually do their current value as damage when they reach the base, it could look different if a tower hits them right as they arrive

Thanks for sharing! The name is actually "Killing  Time", just in case :)

Thank you!

Hey, yes I've tested and there are a few ways to win. Without spoiling too much, try to avoid placing towers in the corners, since they will always aim for the enemies that are closer to your base.