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penapenyata

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A member registered Apr 07, 2019 · View creator page →

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This project started as a gamejam game last June, but I picked it back up again in the past 2 months and intend to see it through to the end! Click together parts, assign inputs to engines and joints, and then set sail to complete tasks and puzzles.

It was inspired by the simplicity of TotKs build system, where you can click simple parts together by a node system to create complex machines. I've pivoted further away from that core lately, but that was the essence of the project.

The last "sprint" was focused on stability in the build and input system, with an emphasis on making sure the physics during the building phase couldn't be cheesed. Now I'm building out the level system and structure.

I have a basic "tutorial" level built to help me stub out this. I'll hopefully be posting with some more robust levels after this!

(You can play the game jam version on my profile! Be warned: very janky.)

Turning animals into balls is a god-tier skill.