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Penrocyon

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A member registered Jan 17, 2021 · View creator page →

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This was very satisfying and easy to understand. The controls were responsive and I liked the momentum I felt explosive jumping box to box.

I love games like this where you build the world around you. The tiles were really neat and I got dopamine hits from expanding territory. Seems the trick is to just expand in one direction to have tiles spawn on all 3 sides ;)

Thank you for the feedback! I appreciate the positive notes!

I liked the idea behind this! It was somewhat buggy for me but nevertheless impressive for a first foray into game dev and Godot, right on!

Never have I ever been so caught off guard by this "storm". Really interesting mechanic with setting up the bunker at the start and it becomes the level!

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This was rather unique and caught my eye. I found the art style to be a play on my mind. The attacks could use some audio and overall there could be more "juice". Great job in making something different yet familiar enough.

The wind mechanic is a great idea! I liked the hexagonal layout, however the sharks were more or less a toss-up since they don't highlight the tile they're going to move to next. I liked the music and overall art ties in with itself very well!

The horizon and ship atmosphere were well done and I like the chill aspect. Good job with your first game jam!

I laughed and was very intrigued by this concept! I felt my own stress rising as the phones rang one after another - though I never was able to finish all tasks. It seemed like they would go on indefinitely. I did like the atmosphere and found it to be in that creepy kind of vibe.

Very cool game, to turn Tetris on its head!

This was really cool! The enemy types were distinct and readable, though their attacks were challenging to dodge. The blue ones shot fast and the yellow AOE attacks were a little too quick to dodge out of the way at times. I liked the walking animations and the slow motion calm effects.

I'm glad you enjoyed it! Yes, if I were to spend more time polishing, the rake would somehow turn around and be nimbler at the edges. Thank you for the feedback and helping out your best friend!

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Thank you so much for the wonderful feedback! This made my whole week.

This was quite a unique battler! I liked the music loop and the sound effects were enjoyable. It has the makings of an auto-battler, maybe there could be a way to set attacks to activate on a loop? I think overall an area to polish would be to make the art into a more cohesive theme. Ultimately, I had a good time and I liked the ability to re-spec for each fight, it kept me on my toes.

She was at the Bank. Funny bug aside, I really like the atmosphere of this game. Definitely captures that "calm" before the storm!

Thank you for the positive feedback on my submission!

I really liked the intro voice acting and there was a real sense of place in this opening. I didn't know I could repeatedly whistle at my tourists to make them go back to the ship faster, but I did get a laugh out of it! I would have liked to see my character be distinguished from the tourists somehow and perhaps have a method to shoo the dinosaurs away from my tourists. Overall good job!

Juicy shooting!

In Level 2, the player's gun no longer fires.

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I really like the drift FX - tire screech and marks on the ground. Edit, I see the camera rotation is locked now! It is very easy to lose control, but if the friction against the wall were lower, it could be fun to slide around.

Do you have JavaScript enabled? Are your computer video drivers up to date? Sorry it's not starting for you. I used Opera GX myself and have tried it on a couple browsers.

Hi! What browser are you using so I may troubleshoot?

Thanks for the feedback. I would have liked to introduce a more deterministic mini-game for investigating how much the villager has on them, but I saw this game jam rather late in the schedule and would not have had time. The player still does have sway over how much they can get, they just need to pay attention to a couple clues and know not every villager is willing.