O jogo tá muito maneiro!! Começa como um plataformer tranquilo e chega a ser bem desafiador, irado demais!
Pepeco
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De inicio não entendi nada. Só apareci ali e levei porrada de todos os lados possíveis. Depois de um tempo comecei a entender o que tava acontecendo e o que eu tinha que fazer, então me diverti bastante. O jogo tá muito bom, parabéns.
edit: Praticamente em nenhum momento usei a mecânica de empurrar o objeto amarelo. As sombras do lado costumam ocupar grande parte da tela, ai quando dá pra ver o objeto já é meio tarde demais pra ir pra ele.
edit2: Vcs fizeram bastate coisa pra 48 hrs, bom trabalho!
O jogo tá muito bom!! As artes tão muito bonitinhas e a música combina muito bem com o estilo de jogo. Infelizmente não sou lá um exímio plataformer, então apanhei bastante e desisti depois de muita morte na fase 3(minha consciência ta limpa pq vou culpar o checkpoint por estar bugado :p) .
Vi agora que tem uma build cheat e já to baixando pra ver se passo da parte que empaquei kkkk
Se tivesse um death count ia ser perfeito, pq adoro quando eu passo de uma fase no celeste e aparece que morri 1000 vezes kkkk.
I had legit fun playing the game I love arcade like games that you can shoot things for ever. The fact that the enemies would spawn fast and slow down when getting closer is a great touch that makes the game very dynamic but not hard though I felt that they were too slow when really close to the player.
PS: the game should really have one of those health warnings about photosensitivity/spilepsy, I felt nausea due to the background colors
What a beautiful game! Really good art and sounds. It would be great if the enemies imposed a greater threat and the game had infinite waves, but I understand that time is precious in a 48 hours jam. By the way I see no other authors linked to the game nor in the description, Did you do it alone????
Ohhh I was just unlucky that the three times I had played no enemies died. I tried again and I saw one dying. Thanks for answering my comments. If you wish to continue the development to make a better future build feel free to message me on my discord(Pepeco#9948) since I am currently programming a tower defender I may have some guidance/help/scripts to support you.
Hello, katryna. Thank you for the feedback, the problems you faced were fixed in the last build. Feel free to download the game again and see the rest of the ending cutscene.
If you wish, you can press the number "3" on your Numpad(just wait until the end of the intro's dialog) to skip directly to the castle.
I am really glad you liked the game!
Hi Carolis. I watched your vids and they are great! I came here to say that the bugs you faced were fixed! Both charlie staying on the screen when talking with jerry and the ending cutscene staying there with no feedback if it was the real end or not.
If you feel like seeing the other part of the ending, you can press the number "3" on your Numpad(just wait until the end of the intro's dialog) to skip directly to the castle.