I agree. Layer 11 is kinda troublesome in the sense that it uses some platform mechanic abuse to elevate yourself. Abusing movement mechanics in a puzzle game isn't a very intuitive solution, it takes a bit of thinking outside of the box, but not in the expected "puzz-ly" kind of way. With that out of the way, thank you for your comment.
pepsicocapepper
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Thank you for your comments! We were discussing the idea of developing this further as there were some bugs and a lot of cut content that we couldn't implement correctly into the final build (water, temperature, proper full-lenght original music, etc). As it stands, we're happy with the result and further improvement is being considered.
Really liked the artstyle, it's dynamic and vibrant. Also liked the slippery level premise, it presented a bit of challenge and the movement complemented it really well, my only complaint is that the movement in some levels is very slow, although I suppose that's kinda what happens up there. Overall a pretty good game nonetheless.
We ended up having the same terminal/astronaut platformer too, that's funny.
Hi! My teammate Batho and I just completed our puzzle game; "Neural Planet". It's about changing the ambient's properties through series of ominous-looking terminals. We took inspiration from portal and all sorts of puzzle games.
We had fun making it, hope you can all have fun playing it too. :)
https://batho.itch.io/neural-planet