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Percy Simms

26
Posts
16
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11
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A member registered Sep 01, 2020 · View creator page →

Creator of

Recent community posts

lovely :0 like the ending however it would be nice to show positive progress when you get the charms right, like showing the bracelet with the charms on there or like some sort of objective, or else the player will feel as though they are just doing repetitive things with no end in sight

sooo cute

on second level, got stuck at far right bottom left corner and then was not able to move

noted!

tysm!! i also rlly liked your game as well :)))

sorry! noted, though :) thx for the feedback

tysm!!

thank u!

thank you! i will probably expand this but since i had only several days, i could only do two! ty for the feedback :)

omg! no!! plz dont be sad! its okay playtesting and solving glitches are like 95% of being a game dev

tyy

thank you!

i think it might be to dense. bc it starts too load and then my computer glitches out

game doesnt play :( performance issues?

The level design was really well done! I love the top down view of the house. I also enjoy the fact that it's younger kids vs older kids. The concept is really unique and made for a fun playthrough :)

I love the art style of this game. The color palette is lovely and soothing to view. The concept and the color palette mesh very well and make for a very engaging game. I loved the amount of work that went into this!

I enjoyed playing this in class! It needed a bit of balancing, as it felt as there were no penalties, just opportunities to collect. If these are resolved it could make a very fun party game.

I love the meowmeow games!! This one was super fun and I really enjoyed the sprites you used. It makes the game feel like it's really about your personal experiences! Love it

The levels turned out to be really balanced, and I felt a true sense of it getting harder as I progressed. Like others, I did get lost a bit, but it's a really simple fix. Maybe try adding elements with color to signify importance, like the health hearts.

I love the player switching mechanic. It makes for a more interesting and dynamic gameplay. The levels are all well constructed and planned really intricately.  The art is also cute and goes with eachother well.

I enjoy the fact that you forced the players to take the time to really assess their strategy when playing this. The background music really adds to the overall feel of the game and enhances the experience. I found this game to be super fun !

I really enjoy the black and white art style. It's not very often that you see games being made with this color scheme. The only thing I would say is to add some SFX! Otherwise great job :0

I love the bear :0! I really enjoy the recruitment mechanic, and it would be really cool to see this be balanced a bit more. It seems like it's less about teams and more like everyone for themselves. Other than that great game!

The animations for this game was extremely extremely impressive, but it did seem as though while the art was a big factor of this game, there was not a lot of art incorporated. It would be awesome to have environments throughout the entire level. Github is always a bit faulty, so this experience was probably a good lesson and yall can probably learn from this in future games!

This was a really cool concept as a game! I love how good the mechanics worked in the game, and it seemed like you all were organized in meeting deadlines. I do admit, though, that the gameplay was a bit confusing, as it took me a little bit of time to properly understand how to play. The sound design is great, and I love the animations you've incorporated.