Fixed!
perlind
Creator of
Recent community posts
Love the concept and the juice for moving and placing the cards! Felt a bit quiet sometimes and some sounds felt like they were missing (like enemies and player taking damage). I also noticed sometimes that the bullets did no damage? Or maybe the enemies just had more health but their size was small so I assumed it would have killed.
Mechanics were good, felt like the 'randomness' was a little bit of a miss sometimes. Like I was going to lose since I did a bad build but the enemy bowman did a special and basically wiped out their own team. Would love to see more levels with varying amounts of starting cash you can play around with!
Awesome music and fun concept! I think there's a typo, the arrows say they cost 1x wood but use up 5x. Didn't really see the point of the stone pickaxe; since once you've cleared all the stone on the main path you have enough for the stone axe and there are no stones left. Really good overall though!
Sure here are some condition I thought would be a 'win'
All the circles are in pairs so I am not sure why this doesn't win.
I see the swaps now. I feel like some more user feedback for it would be helpful (like don't consume a move if a swap were to do nothing). Or some dynamic highlighting based on how the swaps would occur based on the rectangle shape.
I found the puzzles and concepts really compelling! My main gripe was just that the game rules sometimes felt inconsistent/weren't communicated effectively. There were a few times I thought we hit the victory condition but we didn't win and the circles would sometimes swap in an unexpected way. Really liked the music too and sounds!