kek
Permafried Games
Creator of
Recent community posts
Thank you for playing, and yes I totally agree with you. I was just trying to keep it as close to the original story/concept as possible while pulling some game mechanics from other backroom games, but seeing as this is a game I guess I could make it more informative of what to do on each level. Thanks for the feedback.
I can’t remember off the top of my head, but it’s probably too high if you have to bang your head. I originally had it happen without the player’s control and now there is a key command for it, and I forgot to up the chances of noclipping.
If you wanna wait a day or so, I’ll have a new update out with the first level shrunk down and up the chances of noclipping. should make searching for the missing researchers easier.
Thank you for the feedback.
Hey glad you liked it. Hotline Miami and Manhunt are definitely an influence for sure. yeah that was always an issue I had when debugging the movement, the clown would get stuck on corners. I think I can improve his collision box, and definitely will make him walk faster. I also want to improve the kill meter and Sprint meter, and maybe add some power-ups that randomly drop when you pop a balloon. There is currently only one ending, however I did think about having multiple endings. Thanks for the feedback. I'll probably start working on the update after I finish another project currently in the works. Cheers!