thank you so much for the kindness! I hope you find the newer sheets just as, if not more, useful and fun to play with! good gaming to you
Perplexing Ruins
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I don't have them on here anymore. I can try to help with the current sheet though. By rolling an Action & Target should tell you most what you need (your Mission, as it were). If you want to flesh it out more, then roll Source. This is who gives you the Quest. May not need to roll that every time (maybe it's just posted on a job board!) the Where table is there, again, to create more narrative around the Quest, likely told to you by the Source. Opposition is optional. Again, to create more narrative and a clear "opponent".
Hope this helps. All the tables in the sheet are here to just help. Roll or ignore as you see fit. I suggest starting sort of small. Simple fetch quest/destroy baddie quest just to get going. No need to roll at all! Tables can then help when you get stuck.
So, White Box (fantastic medieval adventure game) is a cleaned up and streamlined version of Original D&D. You can get the pdf free, or printed book on amazon for $5. many people like it cause it plays very simply.
The 3 stats comment has more to do with adapting the sheets to something like bastards. or Cairn, other simple variations on adventure games!
Hello, so sorry for the delayed response....missed your comment. So, choose the likelihood to your question, and roll 2d6 & d8. First, just compare the d6s to the Target Yes number, 6, 8, 10 (depending on the likelihood you chose) - Then compare those d6s to the d8, and follow the instructions. if both d6s are less than the d8 = but, and vice versa for over the d8. If the d6s split the d8 (meaning one is over and the other is under, it's a straight Yes)
Hope this helps, and again my apologies for the delay
The Campaign Book is built around the d8, whereas Solo Sheets are all d6. The Campaign book is more expansive, with more space to add in your own GM bits. CNB has more encounters. It also has more pages for several different games, whereas the Sheets are more for a single campaign. I think of the CNB as more GM friendly tool, for prepping, alongside solo play.
Thank you so much for your question! Glad you're enjoying the book. So, when I clean up the game, I hope to address and streamline both of these aspects of the game. However, for the time being:
1) Yes, some confusion. Sorry. Simplify it thus: Items are non-combative. Oil, Picks, Light, ammo, etc. This of weapons and armor as Gear. Firing pistol or using blade, etc.
2) When using a specific Skill, roll 2d6 + the Skills Level. So if you have Healing at 2, roll 2d6 + 2. If you roll a Success, then heal 1 + 2 = 3 Health. In this same example, if you roll Complication, only heal the base 1 Health (excluding Skill Level) , then roll Ud, to test if you've lost materials (herbs, bandages, etc)
I hope this has helped. But if not, please don't hesitate to comment again! This first edition has a few things I need to address when I update the game in the future :)
Oh wow! thank you for the comment. That's exactly the motivation I had behind them. Wishing I'd had "them" on a trip I had taken. Yea, I find White Box is just a nice simple and easy to port (d6s, 1 small book) system. You can purchase the physical book on amazon for like $5 too! and with this system, all those original D&D adventures can be easily ported into your game! cheers and good gaming to you
Huzzah! I love Monolith 1e, have the printed book edition! But excited to see this, and will be happily following its progress. As a solo only player, I don't tend to run pre-written adventures, so would love to see just good amounts of GM tables, guides, oracles, world-building, etc. Procedures that are solo friendly. Oohhh, perhaps a simplified ItO skirmish rule, to play out firefights with some tactical!