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perprerp

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A member registered Mar 22, 2022

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That's awesome!

I am an experienced programmer/artist/musician/+more. Interested in path tracing, SDFs, procedural content, realtime tools, volumetrics, noises, tools development, NPR.

Looking for anyone productive and driven who does this for fun.

@perprerp on Discord

We can't use assets we ourselves made beforehand, but we can use assets someone else made beforehand. Not that it's a big deal to me - just pointing out the major logical inconsistency.

We may use pre-made assets if they were purchased but are not allowed to pre-make assets by hand? Seems like a logical inconsistency, or pay to win.

20+ years professional experience here, mainly in AAA art and tools dev but I do everything ( sound, music, design, programming and team management).

The requirement is not due to ambitions of quality ( I would like to keep it tiny and  economic preferably, with innovation through creativity, not complex techhnology ), but a certain level of maturity and commitment to delivery is necessary for me to want to work with somebody. 

My earliest collaborative experiences were in the Quake mod and European demoscene.

Me plus one programmer and one artist would be the ideal. Or just one or two people who are multi-disciplined like me. I have been writing in Javascript recently.

So we need to provide a binary which can actually run on the chosen platform. Then I'm out, because I can't do that. I was going to use Unity to mimic an old portable device. That's a shame because I like the theme.

ThePC007 makes sense. Do you agree that the following is a black and white image?


... or would you count each antialiased pixel as a separate color? Antialiasing is a very small amount of pixels used to stop the art from looking like trash, not a way to circumvent the rules. The image is black and white. Also there is no way to replace antialiasing with dithering.

Antialiasing creates grey pixels, so is it allowed? This question goes for both 3D (automatic AA) and 2D (manually drawn AA).