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Pete Darkster

9
Posts
A member registered Jan 08, 2022

Recent community posts

Any updates on the Roll20 sheets? ^^'

I just noticed that there are no checkboxes next to the contacts on the crew sheets. Is that intentional?

"Strange Methods: When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known"

With the module it should be "... +1 Quality Level ...", instead of "... +1 result level to your roll.", doesn't it?

I know, only 3 days went by, but I'm so hyped. Can't wait to play the module on Roll20 with a new group (over the past 4 years I have run about 24 short campaigns - 5-6 sessions - as introduction for newcomers to Blades. I'm based in Germany, by the way)

Do you still get +Effect when pushing to activate a special ability, like in standard Blades, or is it push to activate and a second push when I want +Effect? It's an important difference, imho

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There is a track in form of the XP Clocks, I would say. So, everytime the crew gets a new ability or does purchase an upgrade with coin, you would get the extra stash, at least that is the way I would interpret it

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That would be great, thanks!

There's a little error on the Cult sheet; under the Chosen ability are the same actions listed as under the Dangerous ability of the Bravos

Great work John, but I'm not surprised that you cooked again ^^ I can't find enough words for how good this is. Will the new sheets be available on Roll20? Thanks for your creative energy.