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Pete Darkster

12
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1
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A member registered Jan 08, 2022

Recent community posts

(1 edit)

Dear John,

I really like Deep Cuts, there is a lot of great stuff smoothing out a lot of the edges (pun intended) BitD had.

But I have one little request, or more of a question; why didn't the Hounds Vengeful get a rework? 

Since I opened the book for the first time I was in love with your work. But Vengeful ... always bothered me. 

Shouldn't the general XP triggers cover what is the descreption of that ability? Am I the only one thinking that it is weird to add a trait to your PCs personality by taking a special ability?


Of cource, I can homebrew it by myself, but after all that great modules in Deep Cuts I'm so curious why Vengeful hasn't been changed at all.


With the greatest respect.

How are Engagement Rolls impacted by the new rules? The desperate outcome can be converted pretty easily. Controlled position on the other hand does not require a roll anymore and the PCs can do their thing savely, but that does sound like the critical result from the core rules. Where is the difference between a 6 and multiple 6es while applying Deep Cuts? I suppose that a 6 is now a risky position, but with lower threat value. Or am I on the wrong way?

For how long does it last, when you decide to tough out harm? A scene, the whole score?

Any updates on the Roll20 sheets? ^^'

I just noticed that there are no checkboxes next to the contacts on the crew sheets. Is that intentional?

"Strange Methods: When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known"

With the module it should be "... +1 Quality Level ...", instead of "... +1 result level to your roll.", doesn't it?

I know, only 3 days went by, but I'm so hyped. Can't wait to play the module on Roll20 with a new group (over the past 4 years I have run about 24 short campaigns - 5-6 sessions - as introduction for newcomers to Blades. I'm based in Germany, by the way)

Do you still get +Effect when pushing to activate a special ability, like in standard Blades, or is it push to activate and a second push when I want +Effect? It's an important difference, imho

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There is a track in form of the XP Clocks, I would say. So, everytime the crew gets a new ability or does purchase an upgrade with coin, you would get the extra stash, at least that is the way I would interpret it

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That would be great, thanks!

There's a little error on the Cult sheet; under the Chosen ability are the same actions listed as under the Dangerous ability of the Bravos

Great work John, but I'm not surprised that you cooked again ^^ I can't find enough words for how good this is. Will the new sheets be available on Roll20? Thanks for your creative energy.