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PeterPlaty

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A member registered Apr 04, 2019 · View creator page →

Creator of

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Very nice idea, simple and intuitive! Congrats :)

I'm glad you enjoyed it! Thanks for playing! :)

Super thank you! :)

Very fun game! I really liked the puzzle solving, even though sometimes I didn't use all the cubes and thought i wasn't solving it the "intended" way.

Very nice job, I also liked the simplistic art style! I got to level 21 and enjoyed it :)

Congrats on the submission! :)

That was the goal! Thank you for the kind words :)

Thank you so much! I'm glad to hear you enjoyed so many aspects :>

It's definitely intended x)

You can get to -100, but it's harder to heal back up to 0 like that. I wanted players to create new RPG strategies :)

Very silly game, you really put the "American" in "American Truck Simulator" 🇺🇸🦅🔥

Congrats on the submission x)

Very cool game! I loved how simple it is, and it's very polished!

I liked the final "4th wall break" game over screen x)

Congrats on the submission! It was nice playing it :)

I replayed it again and got to the cathedral of escalation! Hooray!

I repeat what I said, adding as an alternative a clear window on what the cooldown after attacking/defending is, in any way you want to show it (a flash, a stamina bar, anything at all). It's a very polished combat system, and not knowing when you can't attack/defend for a bit that sense of "unfairness" that this game doesn't need and that (probably) makes many players alt-f4 out of the game to complain the game didn't pick up the controls in time xD

Still, the fact I came back to it means it was good to play, so congrats on the submission once again. I saved in in a collection so I can find it in the future, and I'll definitely play an updated version as well if you'll ever release it :)

Cool idea! But it's a bit too slow, and death so late made me want not to get back to it. Sure, the game was fast, but I personally would've rathered intense 5 minutes in arcade fashion, rather than 20 minutes of slow progression.

Congrats on the submission!

Very cool idea, and extremely polished! The trajectory of the bullets sometimes wasn't right (it bounced at a different angle than the one shown), but it was fun to play :)

Congrats on the submission!! :)

I agree, I think everyone in the team did a great job! :)

And yes, attacking yourself is something you can do in many RPGs, and I thought it was very silly, so I kept it in x)

Thank you very much :)

Congrats on the submission! I hope you develop the idea further, it would be for a lovely story game :)

Cool idea! With more levels, it would be a very fun problem-solving game.

Congrats on the submissions, the transitions were snappy! :)

I would've liked to do more with the battles as well, and targeting was one of them. Turns out that the "cover" system made everything a little bit more complicated, so to code that I would've needed time that I didn't have during the jam x)

That said, I'm glad you liked it! Thanks for playing :)

Whoa, 3D in Love2D! :0

Really cool game, I liked the dialogues but I wish time stopped so I could read them calmly :(

Congrats on the game!! :)

Simple and fun! Typing is satisfying, I just wish there were more words :)

Great job on the submission!

Very cool game! I tried and tried again, pretty hard but consistent in its difficulty! I guess you could define this a "2D Dark Souls" x)

My suggestion is to allow defending to cancel your attacks. Often, I clicked on attack but regretted it, and there's no way to stop the animation... I don't know if it's clear what I'm saying, it's just that it felt like some deaths were not my fault because "the game didn't pick up the input in time"

Since guarding at the right moment allows to parry, and that you can still be hit when guarding, it would simply remove the game's "artificial" difficulty, and make it less frustrating to play over and over.

Also, great graphics and great audio! Really polished :)

Thank you very much for all the compliments! :)

I know it's easy to get lost, and that's why I added the "help" tab. Ideally, I would've made only 1v1 battles to show what you can do, but my spaghetti code couldn't let me x)

Glad you liked it either way! :)

Thank you for playing! I agree, they did a more than amazing job

You can always check out their profiles on the itch page, if you're interested :))

Thank you so much for playing, glad you enjoyed! Your game was also a vibe, congrats once again :))

It was a fun concept, it made me nervous to hear the beeping all the time x)

Congrats on the submission! :)

Cool idea! Would be perfect as a mouse only game, maybe on the phone :)

Congrats on the submission! It was silly, even if it felt incomplete.

Since it's your first game: congrats! I hope you had fun making it! :)

Very fun idea, I like the twist to such a simple popular game! I was confused on what became eatable, but other than that, it was fun "expanding" the more I ate!

Congrats on the submission, it was very entertaining!! :)

First of all, congrats for your game and for your daughter! :)

I liked the CRT effect, and the retro gameboy palette! The gameplay was a fun idea, I just wish there was a sound or something to give feedback to the player, since it took me a while to understand the objective, and even more to understand that you can dash x)

Either way, it was fun playing it! It was simple enough that I kept playing and lost track of time, it was nice! :)

Thank you very much! I'm glad you liked it, thank YOU for playing! :)

It was a simple and nice idea! Collisions were a bit off, but I still managed to reach more than a hundred :)

Congrats on the submission! :)

Thank you so much! :)

If you want tips: you can use items to damage enemies, you can cover allies to deal extra damage, and you can boost attack as much as you want! :)

Oh wow, -109?? At moments like these, I remember why I added the description is "Kiki is *super* dead" xD

Congrats on finishing it! I'm glad you liked it :)

Simple and good at what it does! Even I felt the slime AI was a bit too mean, always staying on one side :<

Good puzzle game, I liked it! Congrats on the submission :)

Cool concept! I was a master of clicking, so I often got my stress so low that I played the minigames over and over.

Congrats on the submission! :)

Really nice idea! It would be awesome with satisfying sound effects when picking up stuff :)

Playing your game, I was truly *hooked* (hehe, get it? because it's a claw, so... heh...)

Congrats on the submission, it was fun playing :)

Thank you so much!

I think you've focused more on world building, and the positive is leaving my jaw open when I opened your game's map. I'd really like to see what you'll do with yours :)

THANKS! It means a lot :)

I thought players would've balanced the atk between the party members more, but from what I'm seeing the preferred way is boosting someone to level 40 xD

Thank you! 'Twas truly a regal attempt

Thank you so much, it means a lot! :)

Cool idea! I wish there was more incentive in moving left and right, since it seemed the best strategy was staying still.

Very sweet game, got me hooked till the end! Congrats on the submission :)

Thank you so much, I'm glad to hear you liked it! And yea, overpowering enemies is the best part of the game xD