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PeterPlaty

103
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A member registered Apr 04, 2019 · View creator page →

Creator of

Recent community posts

Hey, I'd love to join you! I'm an European college student, studying Informatics Engineering. If you're interested in working with me, lemme know how we can talk :)

Congrats on the results! I loved this game, it's absolutely more than deserved :)

It's a fun concept, I wish there was a level retry to give the satisfaction to learn from the immediate feedback :(

That said, well executed and extremely catchy music! Congrats :)

Thank you so much for playing! And thank you, you're the first person to (finally) praise the lil' parachute! :)

Fun concept! Too bad my right click button is broken... Oh well, I'll save it and play it after the jam ends. Know that you did a wonderful job with this submission, and the amount of attention can be seen just by playing a couple of levels. I loved the unique idea!

Great job, it's a very great game! :)

Thank you for your kind words! I tried to make the game accessible, so I'm happy to hear you enjoyed it even though it was (sort of) a platformer. Thank you once again! :)

Thank you very much for playing! :)

I'm glad you liked it! Thank you :)

Pico-8 gang!!

I can definitely see a vague inspiration from Celeste! x)

The game is very creative, and it would fit very well for a speedrun game. Unfortunately, having platforming based on slow moving platforms made it a waiting game. I couldn't get past stage 3 not because I wasn't able to get the jump boost (there was a generous window for the momentum jump, I'm happy about that), but because the "S" room requires to wait for the platform to squish you down, wait for 5 small platforms to get out of the way, wait for another platform to squish you up, wait for another platform to squish you down and *then* get to the part I kept failing at. My feedback is to make it more action based than relying too much on time-based elements.

I don't want to seem too critical, this game was very creative and is different from every other game I've seen. Top of all that, there's a big level of attention and freedom, so great job on the submission! :)

This game was very fun and creative! And with an extremely cute artstyle, I enjoyed it!

I found a bug I want to report: trash can spawn near a trashcan while you're hiding in it; if that happens, and your backpack is full, you won't be able to leave the trashcan because the raccoon prioritizes picking up trash. I guess this bug can reinforce the lore of the game, to give a message about the character's greed!

The bug didn't ruin my enjoyment, so don't worry about it. Congrats on the submission, it's very adorable :)

I tried to make the game accessible and enjoyable for everyone, so I allowed the snake climb in every map (some are harder than others) to get past levels players got stuck with. If the goal is to complete it faster and with fewer blocks, they'd have to use their brains!

Thank you for playing! :)

Thanks for the kind words, I tried to make it as easy and enjoyable as I could! As for the name, during the 96 hours of development I've never thought of a title, so I just rolled with that x)

I'm happy you enjoyed the experience :)

I think you did great! Jams are about learning and trying your best in a short time, so congrats for getting something done!

Next time you'll have even more experience to make your next project, so keep it up :)

THANKS :)

Thank you! I'm glad you enjoyed the idea! :)

I see what was your idea! It's a nice start

I suggest you show where the block would be placed, because otherwise it's hard to predict where they fall.

Congrats on the submission, keep it up :)

Nice idle game? This feels like what a AAA game would do to play extend playtime x)

It's a bold idea, very creative :)

It's a nice idea, but the controls seem a bit counterintuitive to me...

Congrats on the submission, especially given your short time :)

Great game! Very enjoyable, I wish there were more sounds

Who doesn't like a fishing game! Congrats on the submission :)

Thanks for the kind words, I'm glad you liked it! :)

This is an interesting concept! Congrats on the submission :)

Cool idea, and wonderful style! I can see the PICO-8 inspiration! :)

I have to say sometimes the puzzles feel too hard, mainly because dragging them around occasionally had issues. That said, they were also cheesable with the Breath of the Wild strat, but I don't mind, it was fun breaking the game x)

Congrats on the submission :)

(2 edits)

Glad to see I wasn't the only one who did this x)

Also, spamming the print button clips weird shapes, making it one platform you can easily move around.

Nice game! I think that it's easy to do a spaghetti strat and cheese it (mmm spaghetti with cheese)

That said, it's a fun concept! Congrats on the submission :)

This game has lots of charm! Unfortunately, the deaths in the astronaut and platformer are very punishing... I'd love to see a fresh coat of polish on this game, it's already enjoyable with the narrator :)

Thank you for the kind words! I'm very happy you liked it that much! :)

Nice relaxing game, I like the concept, and I think it could improve with a "combo" system (like: red+red gives more money than red+blue, or make the items created meaningful).

I'd love to see more :)

Thank you very much! I'm glad you liked it :)

Perfect! Your game is in my collection waiting to be finished, I'll play it once you update it!

Once again, great job! You already got a perfect rating from me :)

Very nice puzzle game! And polished to perfection, congrats on the submission :)

Hey, fellow "bot using blocks to get to the goal" game developer!

I finally tried out your game, and I enjoyed it very much! I'll finish it another day, but despite not getting to the end I loved everything you worked on!

Since the game is already great, I can only nit-pick and suggest you to make the pixel art consistent (background-foreground), and to make collisions more consistent/obvious. Without an obviously small gap, it feels weird to see perfectly-shaped blocks can't go through perfectly-shaped holes.

Anyway, that didn't ruin the fun for me. It's a wonderful game, congrats! :)

To anyone wanting to play this: you have to press "enter" when the box touches the blue edges. The game's vision can be seen the best in the "prototype" level. "Level 1" and "Dummy" are incomplete.

To the game creator: I liked the music of the title screen, and I think the core idea of a rhythm desktop would be very cool! I encourage you to keep developing it, I'd love to see a full version :)

Fun idea for a speedrun! Especially if you give multiple paths to find the fastest strategy, which is also good for casual players (not dying over and over at the same spring)

It was more of a memory game, though, and I would've preferred if the cheese was on the left of the screen to show more of the obstacles.

That said, congrats on the submission! :)

Fun game! I was confused on why I couldn't change size or use "e" at times, I suggest you show the connection between the actions you do and the scales you use.

Also, the background in the cave was a bit overwhelming for me...

That said, great job on your submission :)

Throwing the fjord feels like gambling, considering you just sit and pray that it hits as many reds as it can. Given your short development time, though, I think it's understandable you weren't able to add much more.

My feedback is to make the player feel more in control of the throw/movement of the fjord!

That said, congrats on the submission :)

Thanks you! I'm happy you appreciated the game :)

Hey! Thanks for the heads up, I'm glad to hear you liked it overall :)

I planned on having an undo button, but I cut that because I never did that and should've figured how to do it from the ground up. Now that the jam is over, there's lots of time to learn and update the game! So, thank you very much for your feedback!

Thank you very much!! Your game was amazing, so your message means a lot to me!

I can try to change the sprites to give a distinct look to the game, thanks for the feedback! When it comes to music, unfortunately, I'm not a musician, so I'd better rely on someone who knows what they're doing.

Congrats on your game :)

The idea was good! I already saw someone else said that the '1' mode is the one that was always used, and there wasn't really anything to encourage switching to a different size. My feedback is to think of a strength and a weakness to each mode (not necessarily spikes, it can even be "mode 3 is big and slow, but can do X").

That said, congrats on the submission! I hope you'll make more in the future :)