Beautifully polished game. Clearly, you can see that you gave a small chunk of content packed full of love.
Great job!
I liked that it was made in Blender! A nice change from most of the pixel art that's on here (Even though it's my favourite.)
I loved that the game was intuitive enough to speed the timer up after the first play, otherwise I wasn't going to wait for it again. I don't feel like there was a correct path though? I died every way I could possibly go.
It was clearly well made. The sounds were awesome - I loved the intense heartbeat when it became crunch time to make a decision.
I didn't enjoy that the game only lied sometimes, and that it became a guessing game as to whether it was or not; your only saving grace being that you could actually see the truth a select number of times. Once that expired, it's just a crapshoot, which doesn't make me as a player feel like I actually accomplished anything.
I really enjoyed the intro to the game, music piece was awesome, the mood was set with the prologue, the game looked nice with glows, and then the "you have no way of knowing this trap is here" gameplay came in, and I was disappointed; it's very much not my cup of tea.
Still, great job, and probably a great game for those who do enjoy that.
That's a really neat concept! I love how you can choose your weapon loadout! The movement feels a little bit clunky, and the combat feels brutally unfair, but I love the whole idea of it. Polished up, it could be a really fun game!
However, when I was selected on the spear, every time I hit "back" upon reading the notes it would throw one of my spears uselessly into the ground in front of me, making me reload and waste one.