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Pitako

37
Posts
1
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1
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32
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A member registered Aug 22, 2019

Recent community posts

I didn't even know you could put single pieces in the halo, that's good to know, thank you!

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I love the concept for this, but it seems that sometimes you're handed layouts that are literally impossible to even start, like this one. There's no legal move I can make to actually start the game, which is frustrating.

between update releases

is there a way to transfer saves between games? I tried just moving the save files but it didn't work

a good concept, but it can be hard to tell what exactly certain papers do. For example, not paying taxes doesn't seem to have any in-game disadvantages. It would be helpful if there was some sort of indication as to how the different stats are affected (like if it said "princess+" and "money-" when buying something for the princess)

nice concept, however every level the music layers over itself, which makes the experience less enjoyable. I suspect there's a line of code that starts the music track at the start of every level, but no lines of code to stop the music tracks. I closed the game and the music was still playing for about a minute

I literally don't understand this. There are three bars, none of which are labelled so I can't tell if what I'm doing is good or not. I raised the blue one without raising the others and I got a game over, but it raises so much faster than the other ones that it's nearly impossible to raise the others without getting a game over. I'd suggest adding a tutorial, because this desperately needs one

That's a really clever use of the limited options, well done!

I get this is a month later, but you were so close to the end. It sucks the dev didn't ever respond, but basically you just had to turn around and walk the other way for a moment

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How long is the Master Bedroom Corridor section, just after scanning the upstairs rooms? I've been walking in circles for a while now

Edit: I looked up a video, and basically I just had to turn back. I'm including this because other people might slip up here and look for the comments as I have, so hopefully this helps

I don't know if you know this, but this isn't a shooter. It's a horror game, and a lack of control adds to that horror. It's why in the original FNAF you could only look at the camera and close doors, a lack of control makes the player feel powerless, which makes the horror aspect more intense

I don't want to spoil too much, because part of the fun is finding the strategy, but I'll give some hints

1: You don't need to worry about getting hit if you know where the bullet is

2: Spells are more useful than you think

3: The more empty slots there are, the less likely you are to get shot


I advise learning what all the spells do and seeing how they work

The game was very difficult at first but once I figured out a reliable strategy I managed to get through the entire game without taking any damage. Really well made!

This tool is really useful, but it difficult to map faster songs accurately. My solution to this would be to have a tempo slider, that allows you to play the track at a slower pace

if you see a pink star it's nsfw, otherwise it's normal

I love playing this, but for some reason it doesn't always pick up my keypresses (it seems to only be a problem in violet and KING, I manage to get through Hinotori just fine and I haven't tested Red but from playthroughs prior to the update I've had no issues there either)? Several times I've pressed j or f only to get no response, and rebinding doesn't fix the issue

It literally just says congrats

$5 just to essentially get two pictures and some audio for an unfinished scene? For something called the "Final cut" I expected it to be a bit more... complete. I mean the preview images are literally a third of the entire thing.

This was delightful, I loved the game from start to finish!

ah, I see. Yeah that's my bad, I misunderstood

Not the dev, but if you play all of the levels in order you shouldn't have to replay any levels, since it unlocks the next level instantly (in fact, since Ina's and Moona's levels unlock at the same time, the level unlocks should be ahead by 1)

It would be cool to get some covers by ID and EN members, although considering the low number of official covers, that might take a bit

I don't know if this is a bug or just a result of it being a demo, but when you eventually get a game over, the jingle that plays loops. Other than that, the game is really well made! It can be a little hard to figure out what button to press at times (like with the suisei kill microgame), and having x be the a button is a little unintuitive, since usually that's z, but aside from those minor complaints that are more quality of life issues than actual problems with the game, I can't really think of anything to improve the game other than adding more microgames as time goes on. Keep up the good work!

I would like to second  this, since it basically covers what I would say. The game itself is good, but it needs to be more responsive and the levels need remapping. A good example is in "The Grim Reaper is a Live-Streamer", where you're expected to move three spaces in  a single beat, something the game isn't responsive enough for. And as Krail said, the jumps are almost always better to just avoid rather than jump over, since you have to jump off beat, rather than to the beat, which goes against every rhythm bone in my body.


Again, the game itself is great. It needs reworking because in its current state it doesn't feel like a rhythm game, rather a bullethell with music in the background. I don't mean to bash the game, though. Like Kraid said, the visuals are amazing, and I think with enough reworking this could be a really good rhythm game. It's hard to hit the pink obstacles since most of the time you're just trying to avoid whatever comes at you, but they're easy to see, and while the gameplay doesn't feel fair, I can still make out what's happening.

But like I said at the beginning, basically everything else has already been said. Good game, but it doesn't feel very fair

I don't know if it's a bug or if the route just isn't marked as unfinished, but I'm at the point in Madison and Veronica's route where it says "I need to take a look at this data disk. The laptop in my room should work." but there's no option involving the data disk that I can find. To my knowledge I can only change the wallpaper (as in I can open the menu) and use cheats. I haven't edited my save file (I only transferred the save from 0.10.3 to 0.11.1), so am I just missing something?

There seems to be a sort of cooldown when you press a button when there's no note, something that isn't in musedash and also makes it harder to hit some notes (especially in Red)

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On that note, high score! (not perfect, but still a full combo)

hate it when that happens

This game is delightfully simple. I actually had to stop myself from playing because I didn't want to beat the game in one go. I love the graphics and the gameplay is really intuitive, with features being introduced slowly so the player can learn all of the features easily. If you're looking for a simple puzzle game, this is one I would highly recommend!

awesome, especially for someone like me who enjoys these sorts of novelties. Would be nice to be able to remove them without having to close the app every time the screen becomes unusable, but other than that I can't think of any complaints

Just did a date with them all, and I love it! the occasional animated sprite, and the inclusion of an actual loading screen put it a step above pretty much all of the other VNs I've played. I'm really looking forward to seeing more in future updates, keep up the great work!

your browser will tell you it's unsafe because the developer isn't recognised. it's pretty common on itch and gamejolt but there's no actual risk downloading it

so, all I need to do is break my fingers? got it

the free version only has 1 scene? I get that it's a demo or whatever, but it isn't really a great start considering there's no actual choices either. I'm sure the full version has content, but seeing as the demo didn't, I can't say for sure, and am definitely not spending $5 on potentially nothing. Again, nothing against it being a demo or you setting a price for the full thing, it's just the demo is more like a trailer. Why bother adding a demo that has 1 scene with minimal interaction?

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I get a GLerror message reading "initialize: GL_INVALID_VALUE"

Edit: The game does work other than that