Very awesome! Nice puzzles and I love the art direction!
Gabe Moise
Creator of
Recent community posts
It looks great and plays nicely.
Though quite a few places are frustrating with the timing (like jumping on mushrooms and timing with the rotating crosses). The spikes would've benefitted from some sort of warning animation or some environmental art that alert you that there's something dangerous.
The visuals are nice. The animations are cute and effective and the environment is really nice.
It was a nice experience. Lovely visuals, As mentioned in another comment the time to heal often felt too long to be used in combat. Though with more balancing I think it could be cool to see this type of mechanic maybe in a more action/bullet hell type of scenario.
The timer for those trials should've been centered and somehow to be brought to attention. It took me a few attempts to figure out that it is a time-based challenge.
I felt that the base movement speed was slow and ended up using the dash a lot to traverse the rooms. The silhouette for the dash could've been more exaggerated to sell the motion/speed of dashing even better.
Nice game overall! :D
The art direction is quite endearing, though some design choices hinder the UX and readability of what's happening.
Also, the screen size in the browser is quite small, I felt the need to zoom in to really play it.
The controls are nice. But there's some clipping when jumping and doing the double jump felt like I wasn't properly in control, I ended up mashing the button more often than not.