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phantasmol_2516

13
Posts
1
Topics
4
Following
A member registered Apr 19, 2024

Recent community posts

Id like to send you some stuff so far on the progress soon. I think you'll be pleased with the direction I took. No rush though, whenever your available. 

Right on!

You'll get the credit.

Hey man thats cool! In the future if I did ask for comission it would be the exact style you have here. I am literally at this moment in the middle of developing a game with this art and this art only and its going good. Id like to send you some clips of the progress at some point to see what you think. Its going to be a big game but because I already had the foundation finished, its actually coming along really quickly.

Hey Electric Lemon! DO you do comission by any chance?

Do you care if I use this asset in a Steam game if I credit you with doing the art obviously?

I fixed it: 

if(instance_exists(_inst) && variable_instance_exists(_inst, "Draw")){         <=== modified

_inst.Draw();

if(_inst.debug){

_inst.Draw_debug();

}

}

(1 edit)

Here is the error message:

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_GGL_controller:

Variable <unknown_object>.Draw(100230, -2147483648) not set before reading it.

 at gml_Object_obj_GGL_controller_Draw_64 (line 32) -                                    _inst.Draw();

############################################################################################

gml_Object_obj_GGL_controller_Draw_64 (line 32)

...

============================================================================================

============================================================================================

and of course the code:

#region draw_all_the_gui_elements

/*

we set the surface, draw all of the parent_GGL objects in order and reset the surface.

*/

gpu_set_blendmode_ext(bm_one, bm_inv_src_alpha);

shader_set(shd_GGL_premult);

surface_set_target(surf);

draw_clear_alpha(0, 0);

var _layer, _count, _inst;

for (var i = ds_map_find_last(ds_map_layers); !is_undefined(i); i = ds_map_find_previous(ds_map_layers, i)){

_layer = ds_map_layers[? i];

_count = ds_grid_height(_layer);

for (var j = 0; j < _count; ++j) {

    _inst = _layer[# e_GUI_depth_parameter.id, j];

if(instance_exists(_inst)){

_inst.Draw();                                 <=== !!!

if(_inst.debug){

_inst.Draw_debug();

}

}

}

}

surface_reset_target();

shader_reset();

gpu_set_blendmode(bm_normal);

#endregion

============================================================================================

============================================================================================

I looked around in the code but did not see a Draw method defined anywhere, do I need to do this myself?

This is the best 1 bit game ive tried so far, well done.

CaptainSkeleto, would you like me to put your logo and name in the opening loading screen?

Do you accept comission?

I already have something in mind! I'll credit you obviously!

Are you cool if I create a new game with a new set of rules with these cards and share the game? These are so good that more people need to see these.