Id like to send you some stuff so far on the progress soon. I think you'll be pleased with the direction I took. No rush though, whenever your available.
phantasmol_2516
Recent community posts
Hey man thats cool! In the future if I did ask for comission it would be the exact style you have here. I am literally at this moment in the middle of developing a game with this art and this art only and its going good. Id like to send you some clips of the progress at some point to see what you think. Its going to be a big game but because I already had the foundation finished, its actually coming along really quickly.
Here is the error message:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_GGL_controller:
Variable <unknown_object>.Draw(100230, -2147483648) not set before reading it.
at gml_Object_obj_GGL_controller_Draw_64 (line 32) - _inst.Draw();
############################################################################################
gml_Object_obj_GGL_controller_Draw_64 (line 32)
...
============================================================================================
============================================================================================
and of course the code:
#region draw_all_the_gui_elements
/*
we set the surface, draw all of the parent_GGL objects in order and reset the surface.
*/
gpu_set_blendmode_ext(bm_one, bm_inv_src_alpha);
shader_set(shd_GGL_premult);
surface_set_target(surf);
draw_clear_alpha(0, 0);
var _layer, _count, _inst;
for (var i = ds_map_find_last(ds_map_layers); !is_undefined(i); i = ds_map_find_previous(ds_map_layers, i)){
_layer = ds_map_layers[? i];
_count = ds_grid_height(_layer);
for (var j = 0; j < _count; ++j) {
_inst = _layer[# e_GUI_depth_parameter.id, j];
if(instance_exists(_inst)){
_inst.Draw(); <=== !!!
if(_inst.debug){
_inst.Draw_debug();
}
}
}
}
surface_reset_target();
shader_reset();
gpu_set_blendmode(bm_normal);
#endregion
============================================================================================
============================================================================================
I looked around in the code but did not see a Draw method defined anywhere, do I need to do this myself?