First off, good work fam. :)
It looks like you have a fun little base for a game, I like that you called it a demo.
The pacing needs some work and from I can tell there are no times that you take damage from the enemies which makes it a bit dull and kind of made me feel bad for killing the ones that were just locked up. I dig the art style and hope y'all keep working on it.
Side note, this seems to be a development build, not shipping so you can see the print strings go out while playing. Oh and if you force capture on the mouse it should prevent the player from being able to cursor out of the game while aiming for the next target.
Phantom Sloth
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I've talked to a few other UE4 devs about this before, but it always seems to circle back to "Is their OBS outdated?" which also feels like blaming the user rather than a in engine solution. I continue to look for ways to fix this, however I recently jumped to UE5, so here's to hoping that nonsense isn't a forward issue. :)
Otherwise, if you do update your OBS and it suddenly runs clean, let me know! I hope you have a good day fam, thanks for checking out The Bends.
Ay, thanks for checking it out fam!
Sorry about the checkpoint thing, it was planned, but I ran out of time during the jam to add it in. I've thought a lot about doing an extended edition that would add other death events, more to explore, a small battle with the spider beast, and of course the highly requested respawn system.
I am currently working on a different game called "The Ancient Ones Hate Me" but after I finish that I may return to this and work on the above mentioned changes. If that happens it would be a stand alone title which I will call "The Bends: Iron Lung". <3
I will play every game on here, tonight. haha.
Here is the submission for our team ~ https://phantomsloth.itch.io/rhythm-python
Hello, I am looking to join a team for this Jam. I have been modeling 3D assets since I was 15(3DS max) years old, 28 now and using Blender for modeling, and UE4 for engine work. though I have only been using UE4 for about a year.
I use discord(PhantomSloth#6918)of course for teamwork, and if you would like to see some of the work I have done you can see small fragments of it on my twitter and youtube pages(links in my profile), though admitting, I am not particularly interested in posting to social media, so I have been meaning to put together a portfolio of sorts.
Here is a quick example of the game I am building for my daughter. https://www.youtube.com/watch?v=FlguJI0pOWk <-all assets except the wheels and the skeleton of the car are mine.