Pretty close hopefully, atm i'm focused on polishing up added dialogue, as well as updating ui elements and bugtesting/fixing.
When I'm confident the build is stable, i'll be releasing a test version on my discord to do a final sweep for bugs before I then release it publically.
You can join the discord via this invite: discord.gg/dRUCk3FRgh
Phim Somnium
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Thank you for playing my game, i'm glad you've been enjoying it so far!~
I'm testing encounters with Firion in my party using the build i'm currently working on (.27) and all his attacks seem to be working correctly for me.
It might be an issue with the currently updated version, or i'm not properly copying the conditions for the crash.
I'm not sure if the web version throws you error messages, but do you know if the game's music keeps going, or if it suddenly stops?
I'll continue to see if I can replicate it, but if you have any more details you could share about the crash, i'd greatly appreciate it ^v^
Thanks for your feedback, i'm glad you're enjoying my game so far!~ ^v^
1. The shop's being updated for .27, so it should work correctly in the next update.
2. I'll double check Rubim's content and test it before I push .27 It's probably a small break in the dialogue chain.
3. Another User mentioned this, so it should be fixed as of .27
4. This is a new one, I'll have to investigate this more thoroughly to figure out the cause.
5. I'll also look over the kobold quarters scenes to see if there's a mistake preventing people from accessing it.
I do have a Patreon if you'd like to support me!
The paid membership gives you access to the behind the scenes stuff relating to development as well as the full HQ character and background assets.
There are more plans to make it more worthwhile with polls and stuff like that, but it's still early days so far.
Thanks again for taking the time to comment, I greatly appreciate it! <3
https://www.patreon.com/c/PhimSomnium
Making the dialogue clearer is something I've been thinking about whilst i've been working on other stuff.
I would like to use the text colours to enhance the dialogue itself and use a different method to make it more clear who's speaking, which also applies to Phim's inner monologue.
With that in mind though, colour coding the dialogue is way easier, so I might do it anyways for the time being until I can create a different way, and then see what people in general prefer.
Thank you for the feedback, I greatly appreciate it!~ <3
Thanks for letting me know!
I've had a quick look and found that it was due to a misspelled variable.
I was able to fix it, so you should be able to click on the edit party button without any issues.
Although you currently aren't able to select any new party members, only Phim, but I plan on changing that in later updates.
Thank you for bringing this to my attention, I appreciate it greatly.
The problem is essentially the game trying to load config save data that hasn't been created yet, it's set up to catch any old versions of the game so that they can be updated/overwritten, but if you dont have any config save data, it runs into issues.
The good news is that this was brought to my attention previously and i've since sorted out the problem.
the bad news is that because I'm halfway through my next updated version, I wont be able to hotfix it until the next update, which should hopefully be available next month.
The good news again is that I'm fairly certain that this is an issue for the downloadable version of the game only, so the browser version should still work fine.
Okay, so I managed to fix all of these issues except for the experience thing.
The reason hp and mp doesn't increase is because you have to apply the level up for it to increase your stats, and levelling up is disabled for this update so I can fix it up and add spells in future updates, though you do get access to more spells than you usually would to make up for it.
So I had a look at it, and I think the issue is to do with the respect level being too high to trigger the scene.
The plan is to increase and decrease respect based on dialogue choices, as well as by winning or losing combat encounters, however since the trigger for actually getting into a fight with kobolds is based on respect, it means that untill I add repeatable dialogue options that lower their respect, you can be locked out of the scene if you don't submit to the Lion at the start.
Not to worry though, there's a lot of content in the next update that deals with that, and I've also increased the respect required to avoid a fight so you'll be able to encounter them, even if you impress them at the start of the game.
It'll be released in the next update which I'll release after I finish the next load of content planned, as well as after bug testing, likely in December
The kobold battle encounter is an extension of the scene in the kitchen that unlocks after you visit the kobold quarters for the first time.
Bad ends remove you from the usual rotation of scenes and substitute their own in, so if you're in a bad end currently, you'll need to escape it to return to the regular rotation of scenes.
I'll double check and make sure that transitioning in and out of a bad end doesn't cause any issues though.
Thanks for your compliments on my game, I appreciate you commenting ^v^
I think atm, the Kobold battle scene can only be triggered once you progress the main story and meet the Kobold Chief.
Once I get comissioned art for the castle characters sorted, i'll be able to go through and comission art for drawings mentioned in scenes and stuff :3
If you're looking for the profile and battle art assets just in general, they can be found on my discord :O