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phoenixrising211

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A member registered Sep 20, 2021

Recent community posts

Unless he finally added additional wings to the secret bullet hell temple ending, yeah, I'm pretty sure I did everything in Lampyrid Fog.

Also since I posted that comment I also finished 100%ing this game too. The "ultimate secret" was...pretty much what I expected, given the rest of the game, tbh.

Fair enough, I was pretty frustrated at the time and was probably rantier than I should have been. In my defense the game seems designed to frustrate the player as part of the joke (one of the things I don't like about it) so I feel like that response is justified. But I should have been more measured in my critiques.

I will say it does seem like this game is getting universal support from everyone else, so I guess it's just me that it rubs the wrong way.

I'm well familiar with Casper's games; I've 100%ed every single one of them, and I currently hold the speedrun world record on Tower of the Scorched Sea and third place on Cataractae's secret ending. Pent's Road Trip is something else though, and it's not helped by the art style making it basically impossible to guess where the hitbox is.

I did come back after complaining yesterday and almost 100%ed this one today, I just haven't managed to make it past the final challenge after the three secret stones yet. It is possible to learn the controls well enough to "git gud" at it, I just find it considerably less player-friendly than his other games and that makes it unfun for me to get to that point.

I respect Casper's work enough to want to give this one a fair shake but it's probably the only one of his games I will never want to replay again.

I used this glitch to get the cash bag on the right side after the speed trial, and honestly I honestly think that bag would be impossible without it. The speed trial is bad enough but the right-side gap is way too small to aim at while going full speed.

I don't understand who this game is for. It seems redundant for me to complain about the awful controls, the unintuitive hitbox, or the "lolrandom" style of humor that's two decades past its peak, because it's obvious those are all intentional design choices. The game is clearly bad on purpose. I just don't know why. You're obviously so capable of making good games, why deliberately make a bad one? It's not mean enough to be a troll game, and it's not pointed enough to be parody. It's just...miserable to look at and miserable to play.

Maybe it's just going over my head, but if there's a payoff to any of this I haven't seen it. And if it's on the other side of that bouncy maze then I'm never going to see it.

Completed it 100%! Great game, I'm really impressed!

Those are the exits from the next set of puzzles -- the entrances are elsewhere. For a hint, notice that the beams of light you just created below are aimed downwards. Follow them down and see what you find...