THANK UUUU omg!! we're definitely planning on coming back to and fleshing out the game :)
Phosphorite
Creator of
Recent community posts
I'm so impressed by your work here! It feels highly polished, the turn-based element is so well done, the "pop"s as items come in is extremely satisfying, and it feels so extensible. You did some amazing work here, I would be so interested in seeing an extension of this even in like the app store somewhere. So excellently done!!
AWH this is so cute, I love the little embedded story about homecoming you have within this. This is another really wonderful implementation of the theme and the special object's applicability to the little story you've got in here just really brings it all together. There's a couple glitches here and there (but what else is new in a 4 day game jam), honestly the biggest thing I might mention is maybe reducing the hitbox on the player-character and maybe allowing space to be used as a jump button since the controls are WASD. In any case though, really wonderful job, I enjoy these kinds of games a lot- reminded me a bit of/made me a bit nostalgic for the flash games of yore
Oh, this is an INSPIRED take on the theme, awesome job!! The level design is well-done, your mechanics are ingenuitive, I'm loving this! The only suggestion I might make for it is that the inertia on the movement feels a little more sluggish than physical(? if that makes sense, it could perhaps be tuned slightly). This is really great stuff, thanks so much!
Really nice use of lighting here on your models, the entire game is extremely well-stylized and consistent; I loved the backgrounds and level design, really wonderful work! The fact that you couldn't adjust your velocity after jumping added some challenge (and I see that you used this as you were designing your level)~
Hi there, thanks so much for this awesome tool!!
I just updated from V1.3 to V1.4, which I'm running on macOS; since my avatar is kinda square in shape, I had adjusted the `windowSize` value in the `settings.pngtp` file (to `Vector2i(1440, 1440)`) which worked great on V1.3! However, since updating to V1.4, it seems that on launch it always resets this value to the default of `Vector2i(1280, 720)`. Was curious if there was a known workaround/if this is intended behavior or, if it's a regression, wanted to bring it to your attention!
Thanks so much!!