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Phylomedia

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A member registered Oct 10, 2022 · View creator page →

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Snow Cat,

Thank you for all this valuable feedback! Some of the issues your experiencing are the same ones others are experiencing as well. I've personally observed while playing the problem with the base pairs being matched but being unable to make any combos with them. It causes the play area to fill up and the player is left not being able to do anything until they pass the bottom border. We're actually implementing some new features and changes in the next two builds that will hopefully fix this issue and the others you've stated. We will definitely let you know when those new builds are published so you may test them out and see what you think about them. Once again, thank you for your much needed feedback!


Fiona Friskee

Head Lab Assistant at Phylolabs

Hello Nilrat,

Thank you for the very much for the very needed feedback. The stability system is a bit broken atm and that is something we're planning on fixing and optimizing with the next builds. That is such a great idea with the semi-transparent match pieces like in tetris and puyo puyo! I can't believe we didn't think of that before. Buy hey, that's what alphas are for, right? We'll make sure to take all your feedback and use it to help develop a more improved build our game that we'll release next week. Once again, thank you for your advice and we hope you enjoy the next builds of our game in the upcoming weeks!

(1 edit)

Hello new phylosplice tester!

The dev team would like to thank you for downloading and testing out the alpha version of our game. As you play, you'll probably ecnounter a lot of issues related to the game since this is our first release. We've created this category on our forum as a way for you to give us feed back on our game and help us improve. As of right now, we only have the first level of the campaign mode we are planning for the game in the alpha. We also plan to have an endless and versus mode like in other popular puzzle stacking games like tetris and puyo puyo.

If you're up for it, we'd like for you answer some initial question after you've all played the initial level. They are the following:

Questions about Platform

- What platform are you using to play the game? (Windows / macOS / or in browser?)

 - If browser, what browser are you using?

 - (Optional) If browser, which version are you running of your browser?

- (Optional) Did you have any technical issues playing the game that you think might have to do with communication issues between the game and platform? If so, please describe. 

Questions about Gameplay

- Was the main menu clear to navigate?

-Were the controls clear when you started the game for the first time? 

-Was the main menu able to teach you some of the rules of the game before starting the level? If not, please give us suggestions as to how we could improve the main menu to better teach some of the gameplay mechanics. 

- Did you have any issues controlling the game? If so, please describe

- Do you think the game is too hard or too easy? - If so, what aspects of the difficulty or game should be changed

- What do you think about the character profile (the cat girl) in the background of the play area? Is it fine or does it end up distracting you from the main gameplay?

- Any major bugs that you run into while playing? if so, please describe