I think its more intuitive! The inertia keeps the challenge of managing your speed and having to correct your trajectory constantly, and aiming with the cursor helps with more accurate movement without sacrificing the game feel!
Phyrocast
Creator of
Recent community posts
This was... an experience to say the least. Very strange vibes, and an oppressing ambiance (which is good for this context!) Might have wanted a bit better controls, I felt sometimes I got stuck on random places, or couldn't go a certain way where I should've been able to go. Otherwise, its a fun twist on the sort of "find the object" games, nicely done!
Love the idea! I think it was a slight bit too hard to collect stuff and make progress, I think either having some health back every day, or maybe a longer time before the storm (and something to know how close it is as well!) would help a whole bunch! that way you could anticipate better, and be able to risk more to collect every day, and then make good progress to survive! But still, its a super nice game, it looks good, and i love the different tasks for the different resources, its a very nice touch well done!
An absolutely stunning idea for charity events, what an awesome way to visualize donations, credit the donators of any amount, and make you see the "big picture" that every donation amounts to! Hats off, you might want to approach other charity events with this idea, I'm sure people would love that concept!
Also the Diggy diggy hole background music is a nice touch, I'll admit it took me a while to realise why the tune sounded familiar haha
For a prototype I gotta say it's pretty good! I think currently, the controls make it a bit hard to aim but it does give also a bit of challenge. Haven't seen the towers do much yet, but maybe it hasnt been implemented yet? I'd love to see this updated with more aggressive enemies, powerups and all that, well done!
This is a lovely game! Really like the ambiance. I think there was a resolution problem on my part, where the game was always the same size even if i zoomed out the page, so I couldn't see the edges of the screen. Also at some point during my first try the game seemed to get corrupted, and some rooms looked like they got merged, with skeletons in the wrong place and platforms that didn't exist, that was a strange moment. Apart from that, it was a lovely experience, very enjoyable, well done!
A fun shooter game! I think the screen shifting towards where the cursor was depending on the movement of the character sort of threw me off, it made aiming a bit weird since the same screen position didn't always mean the same shooting direction. Apart from that, a pretty solid submission! I'd have loved to understand better what the sort of boxes that cost 20 to "collect" did, like if that was the objective to collect them all without running out? Great job on this game!
This works remarkably well! Took a bit to get accustomed to how things worked, but it was super fun! I think the treasure tiles didn't do anything though, and I wish there was a way to regain time (but maybe that's what they were supposed to do?) but otherwise the spells are interesting, RNG feels well balanced, and the mechanics are unique and cool! Well done on this lovely game!
Lovely game! I think the inventory could use item stacking, and maybe resting could give back a bit of food? otherwise I've had fun exploring around, although a bit aimlessly I'll admit, its hard to tell when I've successfully explored an area. I also found that fainting doesn't really feel like a penalty, there might be a way to balance better the amount of food you can get, and getting penalized by fainting.
Otherwise, I really love the visuals, the idea is fun, and it seems like a lot of thought and work went into this, great job!
A very cool tower defense game! I sort of wish there was more to do, but that does mean whats there makes me want to play more! I think the difficulty stops increasing after a certain level, which means once you've set up correctly you can basically go on forever. maybe having enemies slowly increase in hp wave after wave? and maybe a way to gain back people and upgrade more than once, so that the game can keep going for longer!
Anyways, great job!