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Phyrocast

349
Posts
7
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A member registered Oct 09, 2022 · View creator page →

Creator of

Recent community posts

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I think its more intuitive! The inertia keeps the challenge of managing your speed and having to correct your trajectory constantly, and aiming with the cursor helps with more accurate movement without sacrificing the game feel!

Yeah I get it! With limited time its necessary to make concessions! It does add to the stress of trying to obey that huge creature!

Really interesting idea, and nicely done! 

Lovely! the sounds effect are really satisfying, and i like the different enemy types, good job!

Lovely! Didn't fully understand how it worked at first, but i love the original idea! I think it just wasn't very clear what getting startled, or fleeing did. Nice job on this game!

I am very deeply confused about whats going on in this game? I think the sensitivity messed up a bit on web, it was very very high for me

This was... an experience to say the least. Very strange vibes, and an oppressing ambiance (which is good for this context!) Might have wanted a bit better controls, I felt sometimes I got stuck on random places, or couldn't go a certain way where I should've been able to go. Otherwise, its a fun twist on the sort of "find the object" games, nicely done!

for a first completed game, I think you can be proud of it!

Controls are very hard to master, but the game is incredibly fun! Awesome work on this submission!

Love the idea! I think it was a slight bit too hard to collect stuff and make progress, I think either having some health back every day, or maybe a longer time before the storm (and something to know how close it is as well!) would help a whole bunch! that way you could anticipate better, and be able to risk more to collect every day, and then make good progress to survive! But still, its a super nice game, it looks good, and i love the different tasks for the different resources, its a very nice touch well done!

Very fun! very confusing too, but I dont speak ape so maybe that's why. Might have been fun after winning a day to see what the conditions were for each monkey? It felt like each one's taste changed over time, so having an idea of what to look out for would help survive longer I think! 

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An absolutely stunning idea for charity events, what an awesome way to visualize donations, credit the donators of any amount, and make you see the "big picture" that every donation amounts to! Hats off, you might want to approach other charity events with this idea, I'm sure people would love that concept!

Also the Diggy diggy hole background music is a nice touch, I'll admit it took me a while to realise why the tune sounded familiar haha

I see! I'll have to try again to check out the weapons then! I agree some sort of visual prompt in game, maybe showing the weapons in the UI could help a bunch for that!

Nice game! I think having the ingredients fall off the plate or out of your hand feels a little frustrating when you're trying not to waste a single piece, but its still a fun little game to try and find the right ingredients to assemble! 

For a prototype I gotta say it's pretty good! I think currently, the controls make it a bit hard to aim but it does give also a bit of challenge. Haven't seen the towers do much yet, but maybe it hasnt been implemented yet? I'd love to see this updated with more aggressive enemies, powerups and all that, well done!

This is a lovely game! Really like the ambiance. I think there was a resolution problem on my part, where the game was always the same size even if i zoomed out the page, so I couldn't see the edges of the screen. Also at some point during my first try the game seemed to get corrupted, and some rooms looked like they got merged, with skeletons in the wrong place and platforms that didn't exist, that was a strange moment. Apart from that, it was a lovely experience, very enjoyable, well done!

I really love those old-school visuals, the effect works really well! Nice job!

Lovely! Seems pretty thought out, and i like the upgrades you can get! However for me getting all the chests made the end battle extremely easy. Still, I really enjoyed this game! well done

This is incredibly fun! The mechanics make sense, it feels pretty balanced, and i feel like its a game people could get pretty good at! Could be fun to play this game multiplayer as well!

I like it! the tutorial was pretty helpful to understand what to do, and I think the rate at which orders arrive/need to be fulfilled is pretty well managed to give the pressure of being quick without overwhelming the player too fast, well done!

Very nice game! I love the use of the different spells to get through the difficult parts, well done!

Definitely! There's nothing but snow on the ground anyways, no need to watch my steps

I think this is a solid game base! The movement does seem a bit off with how the momentum and air movement happens, which make some sections very frustrating to navigate, but otherwise I like the idea of having to choose each time what challenge to take on and balance health and time! well done!

A fun shooter game! I think the screen shifting towards where the cursor was depending on the movement of the character sort of threw me off, it made aiming a bit weird since the same screen position didn't always mean the same shooting direction. Apart from that, a pretty solid submission! I'd have loved to understand better what the sort of boxes that cost 20 to "collect" did, like if that was the objective to collect them all without running out? Great job on this game!

yes there are! the auto-clickers are a late game element right now, since they make things so much easier, but I might rework it to make them easier to obtain, but harder to upgrade so that it's more balanced. Thanks for playing!

Yes thank you for the feedback! Audio is definitely in the works, I've started getting the audio samples I'm just waiting on the end of the event to start working on it, thanks for playing my game!

Love the concept, and surprisingly hard to keep up with! The difficulty increase is really well done, and the idea is very creative, what a nice twist on the theme! Right now, best score is 49, hope i can get it higher!

Sadly it doesn't seem like the game launches on web on my part, I hope it's only the case for me this game looks interesting!

I like the idea! i think right now some shapes are too similar so its complicated to draw it right without it being to close to another and having to draw again, but there's cool potential in there!

seems like the game becomes very laggy for me after a while, but a fun little random idea!

Odd, unexpected, but a nice experience nonetheless!

Very cute! I like the use of lighting to add tension to the game, and its surprisingly hard!

This is a fun idea! Can definitely feel the stress of trying to fulfill all the tasks! I think there was an issue with the camera though, the more I played the more tilted it got, to the point where it felt a bit nauseating to play. Still, nice work on this!

Very cute! Very thankful the little creatures had hints because at the end i was going crazy trying to find the last ones! Well done on making a find the object game this entertaining!

This works remarkably well! Took a bit to get accustomed to how things worked, but it was super fun! I think the treasure tiles didn't do anything though, and I wish there was a way to regain time (but maybe that's what they were supposed to do?) but otherwise the spells are interesting, RNG feels well balanced, and the mechanics are unique and cool! Well done on this lovely game!

This is an incredible puzzle game! The mechanics are really interesting and unique, and the puzzles are super smart and well put together! Couldn't figure out the last one sadly, but very impressed by this one!

Lovely game! I think the inventory could use item stacking, and maybe resting could give back a bit of food? otherwise I've had fun exploring around, although a bit aimlessly I'll admit, its hard to tell when I've successfully explored an area. I also found that fainting doesn't really feel like a penalty, there might be a way to balance better the amount of food you can get, and getting penalized by fainting.

Otherwise, I really love the visuals, the idea is fun, and it seems like a lot of thought and work went into this, great job!

for such a small dev period, this looks very nice! I have to say its a bit hard, and it seems like once you die, re-clicking play breaks the game, but otherwise it seems like a solid submission!

I love it! Simple puzzle and mechanics, and the visuals are nice and work together! I did notice that pressing F on nothing still consumed mana, but maybe thats intended behaviour. Other than that, pretty sound submission, well done!

A very cool tower defense game! I sort of wish there was more to do, but that does mean whats there makes me want to play more! I think the difficulty stops increasing after a certain level, which means once you've set up correctly you can basically go on forever. maybe having enemies slowly increase in hp wave after wave? and maybe a way to gain back people and upgrade more than once, so that the game can keep going for longer!

Anyways, great job!