Yeahh, I wanted to do so much more but as I went on I figured I should focus on the most most most important things so that it’s “a game” and then build my way up in content. An hour before I submitted it the cabin still had placeholder graphics and I didn’t put in hard mode or infinite levels yet.
piber
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Just so you guys know, the game is now playable on the itch.io page. It is a slightly modified version, but only so much so as to work around love.js, like retaining the gradient background despite limitations, compressing assets to speed up download time, and making the music+wind no longer stream. The last one hurts loading times quite a bit in the web version, but overall it should otherwise play identically to the downloaded version of the game.
If I had more time I would have mixed things up a bit, maybe leaning more puzzley. I had an idea for like, a key that would be floating and you have to wait for snow to pile to reach it. Maybe levels that have different goals, levels that have some kind of active threat. I’m surprised at myself for how much I already did though!