Really great game! Enjoyed the strategy, the sound effects, the animation, the whole thing. Thanks for sharing!
picniclighting
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I'm a high school teacher outside of Boston who finally got to teach an (analog) game design class this year. On day 2 of the story games unit, I just did my best to GM four versions of the Raptor at the same time...and students were into it!
Next class, they're all going to be hacking this into 2 stat RPGs of their own. My examples:
A Grey's Anatomy RPG using Hots and Guts
A Love Island RPG using Wits and T*** / Talks and C****, depending on gender ;)
Thanks for the inspiration and the resource -- it's still great!
Very cool, as always! I teach AP Art History, and I might incorporate this into my introductory architecture day when introduce students to the idea of plans, sections, elevations, etc. The trouble will be when I want students to move on to the next idea (because using your tool will be too interesting!) Thanks!
Lovely work overall! The overgrown cityscape with industrial, Gothic, and modern architecture, the gentle guiding using well-positioned lights and landmarks, careful use of minimal sound, and the surprising and intense ending. Dread in my stomach as I realized I didn't need to move toward the landmark...it was moving towards me! Looking forward to more great work from you in the future :)
Great idea and I can see you implemented some of the previous input (like arrows pointing toward remaining orbs and the exit). It all feels so natural that I thought those pieces were always included! Perhaps an option to change how quickly the world rotates would be nice, but honestly, you could sell this :)
This whole game blew me away. From the well-filmed, well-edited intro, to the gorgeous graphics, to the ease of getting to a new place, it was really transportive at a time when I was really feeling low--I'm a high school teacher and I'm really worried about my students. Thanks again for making it, and for gifting it as well.
Hey, thanks for sharing! I really enjoyed that. Because your gallery was so curated and presented in a way you wanted, it didn't feel voyeuristic, more like an invitation. And when certain images jumped out as ones I might have saved ("who stole my body," "can't wait to be human again," etc.) , I felt camaraderie. Great glitch work and use of space too.