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PieroTechnical

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A member registered Aug 28, 2017 · View creator page →

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HAHA that's hilarious

Of course! I love these types of games but you need to ease the player into it.

Besides that minor hiccup! Thank you for the positive words!

Yea their capsule colliders were not set to ignore collisions with arrows, unfortunately. I've since fixed that but I'm gonna wait until after the rating period to update it.

I love Chuck

You should be able to take him out with a single headshot, not sure what's up with that. But I did mess up the collisions slightly so the arrow sometimes gets deflected by the character's overall capsule collider. The AI also did need a bit of work to allow them to step up and down large platforms. I did fix most of these cases after the jam, but I didn't feel right about updating my game after the submission period.

BTW thank you so much for playing! I really loved your game!

Yea you could probably just soften it up and play down the pigeon torture a bit.

Thanks for the heads up. I noticed that a lot of people didn't notice the cage on their first playthough resulting in a lot of people getting stuck :(

If I had the chance to redo that part I would have framed it in a way where the player is forced to acknowledge the cage before they progress, and maybe make it so that the cage is visible from where the player would be stuck at the drawbridge.

Minor hiccup aside, thank you so much for the kind words! I really enjoyed Turbo Duck, especially the storytelling which I found really moving.

Thanks! Your game was super trippy. I loved it!

Thank you so much. I loved Ceph. You really don't know how to make a bad game, do you?

Thank you so much, spooky. I loved your game as well. It really did bring me back to sonic days.

Thanks. I loved your cool math game. I can definitely see some huge potential for the game if you decided to go for a release on one of the those edu-game platforms. I've had some friends get some actually decent passive income from those.

Thank you, fellow skeleton bro. I loved your game as well.

Yea. I had pretty ambitious plans for the audio but I spent waaaay too much time on the environment and then it was all a blur at the end there.

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I had the pleasure to test this game while it was still in development and I have to say I'm really impressed with how it turned out in the end! I like how you made the spikes less punishing in this version, it was a really good decision.

Lovely story panels. The platforming is smooth. The art looks really good, and not only that, but it has a really unique that I don't think I've seen before. I really like the friendly orange bird that I came across.

I love the sprawling metroidvania map design, with the various upgrades. You definitely didn't hold back on scope, and I really respect that. 

Amazing work, Half-Smore. You basically made an entire commercial game for your jam submission haha.

I loved your game as well. Definitely made me cry more than once.

Thank you so much! Yea, I unfortunately had to make the conscious choice to forsake audio in order to keep the rest of the game intact. It was a difficult decision to make, but I stand by it.

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Super satisfying physics gameplay. The sound effects really bring it all together for me.

The fullscreen didn't quite work for me (I am using chrome on windows 11).

Really cool & creepy story elements. I love how the different balls had their own personalities and I was really tempted to keep replaying the game over and over again to find the true ending.

I love the art style. The AI narration was a bit jarring for me but other than that I really loved the story slides in the intro and the ending. You did a really great job setting up the relationship between the cat and his bird friend. 

The jumping mechanic took some getting used to but I can tell it's part of the challenge of the game. I liked how if the cat hit a wall he would automatically jump off of it. It added a new layer of strategy to my jumps.

Great work all around!

This is a really sweet story. I love the art style and the writing in the cutscenes. You really played with our feelings there. I wasn't sure whether to laugh or cry by the end of each cutscene.

The physics gameplay was really awesome, too. Super polished. Everything had super satisfying SFX and VFX accompanying it.  

You did such an awesome job with the story here. You touched on some really heavy stuff, but in a really lighthearted way. Amazing job.

Congrats on this being your second jam! You really knocked it out of the park and you've earned a perfect score from me.

Was the story clear, original and engaging? ⭐⭐⭐⭐⭐
Did the game include well thought out projectile mechanics? ⭐⭐⭐⭐⭐
Did the story, projectiles and animal fit together well? ⭐⭐⭐⭐⭐
Was the game free from bugs?  ⭐⭐⭐⭐⭐
Did the game include an animal crucial to gameplay (not main character).  ⭐⭐⭐⭐⭐
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Amazing work. Nice voice acting! The art style was simple but readable and pleasant to look at, perfect for a puzzle game in my opinion. I loved how you could adjust all the elements of the map AND move the dog around.

All the puzzles were well thought out and clever. They were easy to grasp but each of them had that eureka moment at the end.

I loved how each level had some narration tied to it. It was a nice motivator to get through each puzzle and I definitely prefer this approach to storytelling rather than the story sandwich approach most games go for.

Great work, really. I can't think of a single negative thing to say about this game and I really hope you make it to the next round so I can see what's next from you!

EDIT: Very sad ending 0/10 I'm revising my score (just kidding)

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Thank you so much! Your game is next on my list, actually!

As I mentioned to Evengy, optimization was a massive challenge with a game this big. I think I spent over half of the time just optimizing and I still just scratched the surface. 

Amazing storytelling. I loved the opening cutscene SO MUCH. I feel so bad for poor old granny.

The surfing mechanic was awesome. I think the projectile mechanic needs a cooldown as it's currently too easy to spam projectiles as you're surfing through the level to avoid hitting any of the bats. Obviously the strategy didn't get me through the entire game however.

Amazing work overall! The final boss took me a few tries, that's for sure. I wonder what's next in the cards for squid-granny.

This was a heartwarming little story. Thank you so much.

I lost track of how many drawings I missed throwing into the trash can, let alone how many I basketed.

But I eventually persevered. And it was worth it to see the smile on frog's face and hear his kind words.

Love the art and the writing. Love me some Greek mythology.

There's actually a game with surprising depth here with the dice rolling mechanics and the equipment progression system. I love how the dice can actually damage the enemies just by hitting them too.

Cheers on a great entry. I hope to see you go far in this jam.

Amazing work with the duck projectile. So satisfying to use. I don't know who the wolf was so I just killed all the sheep. Now that I think about it, maybe the real monster was the duck and he lied about one of the sheeps being evil in order to get me to commit sheepicide.

EDIT: I finished the game... YEP... I was so spot on

Took me a bit to figure out the gameplay loop but once I figured it out I actually thought it was pretty creative. I did think the bullets should be able to take out the birds, too, and you should be able to pick up the gems by just moving over them, but I understand if that would make the game too easy.

The only real criticism that I have is I wish the game had more of a story- It's the storytelling round after all.

The gameplay loop of clicking to fuel the jet, and then trying to collect more energy to upgrade the jet to fuel it faster and and fly further was really satisfying and addicting.

Climbing through the different stages of the atmosphere gave the game a nice solid feeling of progression.

I could see this game becoming even more addictive if the climbing stage had more and more elements of a vertical shmup as you progress through the different stages of the atmosphere.

Platforming was super responsive and the level design was super clean. I liked how you had to shoot the animals and mushrooms to embiggen them. The backtracking portion was made really clear with the camera panning and clever foreshadowing. The last platforming bit was super challenging and precise but I got it eventually.

I really appreciate the language free storytelling. I think there could have been more opportunities to fit more storytelling elements throughout the game, but that's just me being super nit-picky.

Was the story clear, original and engaging? ⭐⭐⭐⭐⭐
Did the game include well thought out projectile mechanics? ⭐⭐⭐⭐⭐
Did the story, projectiles and animal fit together well? ⭐⭐⭐⭐⭐
Was the game free from bugs?  ⭐⭐⭐⭐⭐
Did the game include an animal crucial to gameplay (not main character).  ⭐⭐⭐⭐⭐
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Amazing work. This is undoubtedly one of my favorite games from this round. The storytelling, the art, the animation, everything comes together so nicely.

The jellyfish sections were bit too punishing for my taste but I wouldn't think of docking points for that and the checkpoint system was super forgiving so that helped to make up for it.

After meeting the sisters, I realized where the story was going, and proceeded to cry my way through the rest of the game. In the end, I couldn't bring myself to say goodbye. In my version of the story, they remain together forever. 

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Amazing work. For a game this is impressive, for a jam game, it's on a new level. The animations in particular put a lot of professional indie games to shame. Bravo.

It was one of my favorites, and with the games that were submitted this round, that's saying a lot.

Amazing work. This was one of the best games this round hands-down. The writing was top-tier. The shooting and platforming mechanics were super polished and the animations were PROFESSIONAL GRADE. When I first met 'the target', I nearly quacked my pants. And when he showed up the second time, I actually did.

The final boss was SO TRIPPY.

If I could find one tiny thing to nit-pick about it would be the use of AI voices. These days it's really easy to find amateur voice actors who are willing to work for free as long as it's not a commercial project. Besides that one nit-pick, the game is perfect. So professional, so clean, easily top 3, if not 1st place.

Great work Sigil. Once again proving why you are a top seed. 

I loved the story and the cat's personality. It really did feel like a mischievous cat and not just any old computer virus. The gameplay was simple but just difficult enough that I was actually pretty engaged during the last fight. Sadly the game did freeze for me once I reached the target score in round 3, but I'm gonna try again now and see if I can get past that part!

I'll be surprised if this doesn't end up in top 10.

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One thing that I think would really improve the throwing system would be if the camera would pan around slightly based on the position of the mouse. That would make it easier to throw further distances or throw toward the left side of the screen which was really tough to do in its current state.

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Great work! I liked the story and I absolutely loved the art style. The platforming was sound, although the dog system and the attraction system could have used more time in the oven. Overall, I give it a B for 'Balentimes Day.' If the projectile throwing system and dog were improved that would move it up to a solid 'A' for 'Adorable.'

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You know what you did. You know how this ends. Make your peace. Prepare to meet oblivion.

The destructible terrain and the ability for the fox to sniff out buried items was really cool. The handwritten notes scattered around the world were a really nice touch. Just wish there was a bit more gameplay to go with the story, but it doesn't affect the rating.