Nice work! I was impressed with how much you got done in the 48hrs. I really liked the idea of the dice face determining jump height, it could be interesting to see that taken into a full game with slightly less variables than the 6 sided dice. Just so there's a little more control there. I liked the little collectible dice too, the level designs were pretty well thought out as well.
Could spend a bit more time getting the rolling/jumping to have a bit more weight later - the jumps did feel a little float-y for my taste, but the core of the idea is quite strong and it'd be cool to see it expanded upon later.
PigeonBrain
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Perhaps rolling backgrounds/stages? Could be interesting to see environmental changes and a "journey" through different locations to fight different enemy types. Essentially a campaign mode with world bosses. Could supplement the Knight enemies for "limbs" or components to a bigger Boss enemy.
All in all, the game play loop/concept is solid so adding complexity to that system with a story and levels would be interesting for my personal preferences.
That being said, I'm just an internet stranger so take my thoughts with a heavy grain of salt! Hahaha!
Hey! Really appreciate you taking the time to comment! Yep, I totally agree, we were a little too ambitious I think with some of our themes in the time we had (game jams lol). Initially those ziplines were meant to close portals and that was the main gameplay loop, but implementing it proved very difficult and we rushed to have something done in time. Again though, really appreciate you taking the time to comment and play! Thank you! :D