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Pignomaster

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A member registered Sep 03, 2021 · View creator page →

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Thank you ! 

Thx ! That's really kind. Btw we're gonna fix some level design weaknesses (among other issues) due to this lack of time actually :)

Thank you very much !

I love the neat visuals and the soothy atmosphere of the game ! Clever gameplay idea also, and the platforms revealed by the yellow layer at the end of each level is a nice detail. 

Maybe one point, for the level with the long jump (level 4) it feels quite random because we still haven't switch the background even once at this point in the level. I don't know it was intended or not.  And also is there any way to restart a level ? 

Fun game, with neat visuals and music ! I like the increase of difficulty overtime.

Thanks ! Glad you appreciated it :)

Thx very much for your comment ! I'm glad you enjoyed it.

Great idea. We could easly imagine some kind of level progression with more complex mathematical solids. I just had some difficulties with the collisions in the angles, but otherwise it's neat !

Thank you very much for your instructive returns & suggestions !

The countdown would be a great addition indeed, but I think this issue is very specific to each level, considering the initial position of the ball is always the same atm. Perhaps for each specific level, I can place the blue ball departure at -90° or -180° angle from where you are supposed to go, so there will be enough time (90 -> 1s or 180 -> 2s) to anticipate the first movement. What do you think ?

I agree about more in-between levels, to "teach" how to beat some obstacles with very easy examples. 

I'm glad you appreciated the grid, that was the goal :)

lmao when my timer hit 3h00, I was like : "is this even a game ?" XD I surely need to be more efficient. Perhaps by structuring the idea upstream in a context of short jam like this.

Oh I understand XD. Thx for your answer !

That's really cool, I love musical games. So much work in this one, you managed to make 3 maps it's generous ! And I appreciate the level of details you put in, like the menu's color change after selecting a level. 

Maybe just one point, sometimes I feel difficult to identify on which part of the music the arcs are supposed to match (beat, main melody or other) , especially in the 2nd & 3rd map. Idk if it was expected, but in some parts of the level I'm basing my inputs more on what I see, not really what I hear. (But perhaps it's because of my horrible sense of rhythm XD idk if other peoples will feel the same).

I'm interrested to know how do you make a map / place the arcs ?

To be honest...both (and from Pluton), but please don't reveal my secret.

More seriously perhaps I just had good RNG on the spawns. I reached this score only once after all.

Thank you very much. That's really kind!

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Really neat and addictive. Nice game !

At the end some projectiles where reeeeeeeally fast XD I like the curve of difficulty.

The concept is really smart ! The sound design is pretty neat, with each circle playing a different note, it creates a very soothing atmosphere. And I love the idea that the player plays its own music in a way.

About the rod you're totally right I made a mistake. I think in level 2, when you are suppose to use this behaviour to beat the level, I should have put a wall at the start between the balls. So because the blue ball automatically gravitate, you will automatically figure out the rope can touch a wall (like below). Thx for your return !

Thank you very much, that's really kind ! Yep I dont' really measure well how the last level difficulty is. Besides I don't know at which point you are stuck, but if you want, here is an hint about intermediate position of the balls. (Of course perhaps there are several solutions I don't see).

Here is my first TriJam submission (or more like SeptiJam in my case). Don't hesitate to tell me what I can improve ! Enjoy :)

Thanks for your return! I didn't even know we call this "ambigram" thx for the info :), I'm glad you enjoyed it.