I just released a demo for Mokadventure - The Quest for Missing Milk (name subject to change).
It’s a visual novel about finding milk for your coffee.
I just released a demo for Mokadventure - The Quest for Missing Milk (name subject to change).
It’s a visual novel about finding milk for your coffee.
Inventory Engine for GameMaker has been released on itchio.
It’s a simple but easy and fast to use inventory system.
There is also a launch sale.
how do I import it to Gamemaker - as with the newer version Tools -> Import Local Package doesnt allow me to select a .yyp file.
I just realized you were talking about yyp file and not yyz.
I’m not sure how to open yyp files. I think you can just double click it? But if you have a yyp file of this asset, you probably bought it from GameMaker Marketplace. If you buy things from there, you can easily add them to your project using the Marketplace library.
I know you were able to add the files to your project, but I’m just saying this for future reference.
You can probably use message_current variable to check what line it is in. For example:
if (textbox.message_current == 2) {
// Do stuff
}
Let me know if that helps. I also have a Cutscene engine that could make making cutscenes easier.
Edit: Also, I think it would be easier to first do some dialogue, then some other cutscene stuff and then the rest of the dialogue.
Sidenote: I edited your post to use code block formatting.
The project file should have a note with the manual in it.
But you can also see it online: https://pikkua.com/software/manuals/dialogue-engine-manual.html
Devlog 42
Last week was bug fixing, testing and improving the difficulty balance.
This week I’m trying to do marketing related things, but I really would prefer to spend that time improving the game instead… ( . _ .)
Anyway, the game will be released next week. April 3. I will see you then. Be there, OK?!
I’m soon going to release Strategy game but with a penguin who has a sword, but I’m not sure what would be a good price for it.
How much would you be willing to pay for this kind of game?
Devlog 40
Mostly bug fixes.
Here is a pro tip for you: If you haven’t been able to fix a bug in half a year, it’s probably something really easy to fix. Ask someone else to check the code, and even if they don’t know coding, they might be able to point out what the problem is.
Yes, for half a year I wondered, why doesn’t the enemy notice the collision with the player, when I wasn’t even checking for collision with the player. (¬_¬;)
It’s easy to add different languages to it. Instead of using strings directly, you just use variables.
For example, in my games I usually have all the text of the game in different languages in a csv file and load it from there to variables that I use with this dialogue engine. You can probably find more info about it in the internet.