I was excited to try this but I'm running into some issues.
The description mentions documentation and an example project, but the only file I see for download is the yymps. Where are they?
In addition, when I try to import the yymps, GameMaker freezes and stops responding to input. That might just be a problem on my end because I'm not currently on the latest version of GM, I'm a bit behind on updates. Could that cause a crash on import or is something off with the itch download?
Thanks for your help.
EDIT: The game version was the culprit and I see the documentation and example inside the yymps :)
Fanfare Games
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My game audio is available at https://fanfaregames.bandcamp.com/
There are two projects there: the defunct "ShapeQuest", which is included mainly for historical reasons and was all famicom style chiptune, and my active project "Maru Island" which is orchestral high fantasy.
I also make rock music at https://pipko.bandcamp.com/
Maybe some day I'll make a game with rock music in it >:3
Thank you very much for taking the time to play and post! I agree completely with your criticism - the characters, enemies, and bullets in the currently available build are all too large. That's something being addressed in the next version, which runs at a higher screen resolution which has the effect of pulling the camera back significantly. I'll attach a screenshot of my WIP build. I'm also making it possible to cover more ground quickly by allowing up to three dashes in a row instead of just one. I'm hoping these will make combat feel better and allow for more evasion-focused gameplay.
Thanks again for taking the time to share your thoughts!
I'm having difficulty using these shaders in a 3D URP project. I got them working perfectly in a 2D project but they don't seem to do anything when I tried again in a 3D scene. Is that a limitation of the shaders or must I have made some kind of mistake implementing them? I'm quite sure I followed your directions exactly. Thanks for your time.
I don't think that's likely, sorry. It's not really designed to be a standalone system, everything is pretty integrated with everything else and a lot of stuff is hard coded to values specific to this game. Plus I wouldn't be able to find or create equivalently high quality os/rf character assets, etc - Seliel put a lot of time and effort into making art suitable for this kind of game and there's nothing else out there quite like their Mana Seed assets.