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Pirate Gonzalez Games

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A member registered Dec 09, 2019 · View creator page →

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Thank you!

"At the beginning of any round, if you successfully released a Channel ability in the previous round, you can spend 1 MP to immediately Channel".
Yes, if in Round 1 you released a channel ability, then at the start of round 2, you can spend 1 MP and start channeling. This don't count as a turn, doesn't take an action, so you're free to do whatever you want during your 2nd turn.

Skalds are very good at chaining together channel effects each round, as long as they have the MP to continue.

A hardcover purchase (either from me or IPR) comes with a free PDF. 
The only 'exclusive' content is the soon-to-be-release Prismaxia supplement. That was a free stretch goal for Kickstarter backers, but will be sold separately for anyone else once available.
All of the other material was added to the core book, so it's included when you buy the base game.

Let me know if you have any questions!

I'm so glad it got there, enjoy!

Thank you so much for letting me know, I didn't receive notifications on any of the purchases within the last 44 days. I'm going to get these out ASAP on Monday, I'm so sorry for the delay on these. I'll send over the tracking information once I have it available.

Im actually playtesting a new boss for the first supplement tonight, so hopefully there will be soon!

approved!

I think it would be too hard. NPCs are balanced around the phase they act in, and the entire channel/release mechanic would have to be modified heavily.

Can't believe I missed it, thanks!

This looks fantastic! Very excited to get reading. Are there any plans for .LCP files for Comp/Con?

Yep! Softcovers are available as print on demand through drivethrurpg. https://preview.drivethrurpg.com/en/product/468286/beacon-ttrpg

That's probably the best way to handle it. I think that part of the roll table was unchanged from an early version where skills/spells were distinct things, instead of being lumped together. Alternatively, use the GM sheet Loot Crate generator to roll them for you :) https://docs.google.com/spreadsheets/d/1JlmT5Ap2TLDfngUFxeqxLoQmoZrxwYBODeidLkf8...

Not yet but there will be!

Let me know if you see anything that seems to be missing. I don't see anything on my end. The only special characters from a font should be Accuracy, Difficulty, the linked weapon symbol, and the action/phase symbols ( Phase (1), (3) Volley, etc).

Ok, someone else gets that error too! I have no clue HOW to fix that myself, must be the custom font I'm using for some of the special symbols, but should hopefully get fixed during layout.

You can still open and read the PDF right?

Hi All, just letting you know that the final version of this game is currently in editing! The final version should be available before the end of the year.

That's because it's actually a technique! Its one of the few techniques that can provide armor (and doesn't have the armor tag), at the cost of not being allowed to work with equipped armor. It's basically Light Armor as a technique instead of support item.

V1.14 should be coming soon.

Unabashedly and proud! Beacon has some unique elements in it, like the Phase based combat system, but its very clear about its inspirations!

Ahh, thank you so much!

Great idea! I'll work on putting something together for that. 

Hotfix: Narrative Skill Checks don't apply your GRIT to the roll. Forgot to remove that line from V1.10, I'll try to update the PDF soon.

Yep! Just attached it to the update.

V1.06 has now been posted!

V1.06 Should be ready in about a week!