Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

costlyblood // piratescarfy

20
Posts
6
Topics
32
Followers
48
Following
A member registered Dec 28, 2014 · View creator page →

Creator of

Recent community posts

That's so kind! I had no idea that someone liked a thing  I made so much <3 <3 thank you !!

Hey! I couldn't contact you on twitter, but I wanted to ask: me and a friend played this system together and recorded it, and it was so much fun. We want to do a livestream of us playing one of the playsets, but of course wanted to make sure this is ok with you, and how to credit you. What do you think?

Hey pal, your English is excellent! thanks for taking the time to give some feedback.

Some other folks I spoke to agree with you about the voices. The actors will be different in the final product, I recorded them roughly so I could check it worked. And we're going to change the script so that each one is brought in one at a time until they overlap.

I have looked on Construct forums about creating a sound timescale scrubber and haven't quite figured it out yet. I've also been thinking about creating visual effects to show when the track starts and ends, so it's nice to see feedback confirming that that's what I need to look into next.

Thank you so much!

(1 edit)

Hey folks, I'm a Theatre and Performance student, and one of my practical projects that was supposed to be dance theatre in an art gallery obviously got cancelled! My tutor however asked us to develop a response to the stimulus in a different way and submit that instead. As I have like a tiny bit of coding skill, my first instinct was to make an online game of some kind. The artwork we were working with is by Sara Barker who is very interested in overlapping worlds and alternate dimensions. She made a recommended reading list for gallery visitors that included 'His Dark Materials' by Phillip Pullman and 'To The Lighthouse' by Virginia Woolf, which also incorporate themes like that. She creates sculptural work that reflects these themes:


Sara Barker: All Clouds are Clocks, All Clocks are Clouds ...

So the canvas shows one world, and the wire shows another. That's the basic interpretation I'm going with here. I really love her stuff.

The concept for my game is you have several overlapping voices of people, and you can control whose inner monologue to 'tune' into using slider controls, like a mixing desk. I'm doing the coding and visual design for my piece and my group partner is doing the writing.

Given the interpretation I've laid out, and the draft project I currently have, I'm really interested to hear feedback about:

  • How could I make the visual appearance less clunky?
  • Does the mechanic of tuning into different voices make sense? How could I expand on that idea?
  • Is the concept at all interesting or engaging in the slightest? Would you want to listen to all the voices?

Here is a link to the draft game.

https://piratescarfy.itch.io/soundsliders-draft-1

 The password is 'slider'. No quotes.

EDIT: Have been informed buttons and sliders don't work properly on Mozilla, so watch out for that.

i like it but its so hard <3 the fox is v cute

i love it

brill ♥♥

(1 edit)

Check it out

My latest text adventure, about a person who leaves their village to explore the desert, and whatever unearthly horrors and pleasures it may contain...

I'd be very grateful if people played this and left a comment, or filled out the handy-dandy questionnaire. Love you, thanks.

named mine john cena

Hello, I have done quite a bit of theatre work, and I've always wanted to have a go at voice acting. I have some experience of game development, and did all the voice work for my own "clic bird 2 start" which is a jammy, scrappy sort of game. I 'sang' all the music, voiced my own sound effects and if you die, a randomly selected 'game over' voice clip plays.

I now have a pretty high-quality microphone and a little experience in editing audio in Audacity as well as basic voice effects.

I'll do jam games for free.

If you want to see evidence of my acting, I do an infrequent comedy series on Youtube, occasionally record monologues via request to my Tumblr, and have performed comic songs in the past. Click here for a sample!

Note: I don't want to voice sex scenes. I'll do NSFW dialogue, but no actual sex, thanks.

If you're interested in my help, please email me on sjo631@student.bham.ac.uk

Thank you!

(1 edit)

Hello, I have done quite a bit of theatre work, and I've always wanted to have a go at voice acting. I have some experience of game development, and did all the voice work for my own "clic bird 2 start" which is a jammy, scrappy sort of game. I 'sang' all the music, voiced my own sound effects and if you die, a randomly selected 'game over' voice clip plays.

I now have a pretty high-quality microphone and a little experience in editing audio in Audacity as well as basic voice effects.

I'll do jam games for free.

If you want to see evidence of my acting, I do an infrequent comedy series on Youtube, occasionally record monologues via request to my Tumblr, and have performed comic songs in the past. Click here for a sample!

Note: I don't want to voice sex scenes. I'll do NSFW dialogue, but no actual sex, thanks.

If you're interested in my help, please email me on sjo631@student.bham.ac.uk

Thank you!

Really cool. Very believable yet subtle worldbuilding.

Mate that was incredible. Honestly.

(2 edits)

Click to view a short sample of some recent acting/voiceover clips of me! (unfortunately recorded before I got my new mic)

Hello, I have done quite a bit of theatre work, both classical and contemporary, and I've always wanted to have a go at voice acting but have never had a serious chance. I have some experience of game development, and did all the voice work for my own "clic bird 2 start" which is a jammy, scrappy sort of game. I 'sang' all the music, voiced my own sound effects and if you die, a randomly selected 'game over' voice clip plays.

I now have a pretty high-quality microphone and a little experience in editing audio in Audacity as well as basic voice effects. I'll certainly do free projects for free, but if you're selling a game I would like to negotiate a small fee for my services.

If you want to see evidence of my acting, I do an infrequent comedy series on Youtube, occasionally record monologues via request to my Tumblr, and have performed comic songs in the past. Check out the link at the top for a short sample!

Note: I don't want to voice sex scenes. I'll do NSFW dialogue, but no actual sex, thanks.

If you're interested in my help, please email me on sjo631@student.bham.ac.uk

I like this a lot. A neat visual style, it's funny, and the sound effects are a nice touch too. One thing: it would be nice if the text appeared a bit quicker. That opening paragraph about the tavern is great but a bit draining when you replay lots. Or that might be the intention. I dunno, it's that kind of game! Overall - brill.

These games are two of my best and most recent Twines (check out my page for some of my older work if you liked these) I would love some feedback from other devs, as I don't really know any others at all.


A surreal horror about visiting a service station.

A comedy/exploration/horror about moving to a new town and starting over.

I would include images, but other than some pretty CSS on the second one, I don't think there's a lot to be gained from posting screenshots.

Specifically for 'New Town New Me', I got a comment from a tumblr user simply saying they 'didn't get it', even though none of my friends mentioned this problem. I've asked the user to explain in more detail, but I would also like to know if anyone else has a similar issue with the writing, so that I can alter the game accordingly. ♥

Thanks!

Sophie

(1 edit)

Yo, really liked this ♥, a deceptively cute art style, some nice music and generally good, logical puzzles and I got both endings. One issue: had to use a walkthrough on the cauldron puzzle because while it turned out my solution was correct, it wasn't clear to me that you have to click the spoon to submit it. I also had to use it for the last puzzle, and I still don't understand how that one works, but I'm pretty sure that was just me bein a dumbass, and not an actual problem with it.

the best part of this is how our robotic overlords are faintly irish

lol didn't realise it was supposed to have 14 - 20 min play sessions, I think I played for about an hour and a half. is the little box in the left corner supposed to show stats? because on my browser it just appears as a plain light brown box. (I'm on the latest version of google chrome.)

I really like the concept! like i say, I was playing for several times the intended limit. I took some notes while I was playing though:

1. maybe the more morally ambiguous risky choices appear more frequently when you're hard up, but have a higher chance of success

2. if you want an ending, you could structure it a little bit like The Yahwg, in that you introduce the dragon as a threat early on, its a recurring problem, and then have an endgame sequence similar to the army scene SwiggitySwag came up with where the choice events are all based on fighting the dragon? That could be too similar to Yahwg though.

3. Maybe some recurring characters come back less and less frequently the more you refuse them. it was a little annoying to have to sit through characters I knew I was going to refuse no matter what.

4. to keep the challenge up throughout, maybe some punishments should be proportional to your stats, otherwise it gets a bit easy once you're rolling in the muns

5. maybe choose who to wield the dragon blade. I wanted the purple witch to have it!

thanks xox