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Pironious

5
Posts
A member registered Jan 01, 2024

Recent community posts

(1 edit)

For secondary content, I'd love to have more with the sanctuary. Maybe a system where you can secretly funnel your money into various projects for the cause? And just anything that expands on content in Caliber City itself and makes the city feel more alive and less like a place you visit occasionally because you have some event quest.

(1 edit)

Wew, I was not ready for the Lee Atwater reference in 0.18

That's just not true. I guess it has been one year but there's also been a pretty clear reason as to why in the dev diary.

It doesn't have to be too elaborate, just as I said, I found myself very uninterested in them because they were very obviously not important yet it took such a long time for the main character to enter.

Hi there, enjoyed the release so far once I got into it, but it took a bit to get there. I can see you've already remade the opening once, but imo the pacing still isn't quite there; the scene with the bank robbers before the heist just drags a little too much imo, and given they don't even have names it's fairly obvious they're not important characters. Once we got past that it was really good, but it being right at the start might turn some people away. 

I'd suggest going through that part and working out what parts you don't need just to streamline it a little more, and also maybe consider coming up with codenames for each of them so they seem a little less expendable. Perception is important and if you give away that they're irrelevant mooks, it makes it even harder to justify spending so long with them narratively. 

Hope this help, outside of the slow open I really enjoyed what you've done so far and am looking forward to more.