one of those games that keeps coming back to mind. i guess a full 1.0 will never happen but this demo makes enough of a statement and an impact. i saw an old steam friend come back online that i hadn't noticed in almost a decade and had the same near-panic attack you might get from seeing a high school peer/sorta friend in a grocery store a decade later.
pissant
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this was fantastic, should definitely be getting more attention. i didn't even realize what kind of game this was until it happened. in retrospect really should have seen that coming. i usually hate those types of games too, but combining it with such an effectively written narrative with smart satisfying puzzles worked so well. i love any game that makes me whip out a notepad, even if i'm under extreme duress while skimming and scribbling codes as fast as i possibly can
Checked out a couple of videos to compare, and it seems like some people (including me!) are experiencing a bizarre bug with the head-bob animations where you bob around like a jack rabbit cranked out on amphetamines. really like your stuff and i wanted to play this too but it was unfortunately kind of unplayable. like i never get motion sickness from games but this did it. playing on windows 11 if thats relevant.
very excited for this one. atmosphere is on point, grimy as hell. rarely does someone capture that gross fluorescent puke glow so well. the reactive ragdoll animations look great, don't usually see that on solo dev games. don't want to presume too much since I'm sure you're still plugging away and might be considering these things anyway, but for gameplay suggestions: more reactive AI (mooks don't react to wounds if they don't see me), and nerfing the lean. I feel like being entirely invisible to the enemy while leaning makes things a bit too simple.
edit: oh yeah and probably not worth creating a whole new model for it but letting us smash the TVs with the sledgehammer to skip dialogue could be fun