valeu muito por ter comentado, antes eu tava pensando em deixar o jogo como ta mais depois de ter lido esse baita feedback eu vou tentar melhorar o jogo
pittet
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Thank you for your comment!
You analyzed the game pretty well. There were some ideas behind making some of these things intentional, like making the boss only do different attacks when it gets at half hp (like a second phase of the fight) but it indeed lack of some explanations, that maybe if it was a little more polished should be just intuitive.
I just notice some of these things right at the end/after finished the game due to lack of gameplay/beta testing. So by making comments like this I can understand better the things I did wrong and maybe improve the game after the Jam ends.
Thank you for letting me know of this.
So, it seems some people are having trouble with this as well.
I don't know what's happening, but I'll give same tips as to others: 1. Check if the executable has the same name as the .pck file. 2. Try re-downloading and extracting the files again. 3. Maybe the download went wrong and the file is corrupted (although I don't think it happened).
I don't know if it was useful, but good luck anyaways!
Thank you for letting me know of this.
I don't know what's happening, but I'll give some tips: 1. Check if the executable has the same name as the .pck file. 2. Try re-downloading and extracting the files again. 3. Maybe the download went wrong and the file is corrupted (although I don't think it happened).
I don't know if it was useful, but good luck anyaways!
Thank you for your comment!
I thought the same as you, but I hadn't time to implement a new boss or a new movement/attacks for the player as the game progresses, but I ensure the player gets stronger as you kill them, so it has a little bit of replayability. Also I implemented an upgrade system, but you have to die to the player to get it, so maybe some people might not see it.