Thanks for the review, partner, i must say im just one person working on the project right now. Once i gave my gamebanana mods a major update i will be back to the game, i'll try to make everything work fine.
I have to say that this demo is useing Mega Engine but i will use the PRState extension to make the next demo and game.
Abot the enemies, the objective is to make new ones as use some classics like the Mettaur or Sniper Joe, with TF2 desings like.
The intro stage boss is the MVM Tank, the objective was to make an intro boss that was Mad Grinder inspired with some different attacks, but it seemed that the movement part doesent want to work.
About the Demoman, i have to say that i could't fix the hit detection from the charge attack and the caber charge. Demoman's moveset should include the Iron Bomber and Stickybomb Launcher aside of the shield and charge attack. I will try to make him a bit taller. Of course, the stage planed for him was and still has to be DeGroot Keep, i just have to redisign the entire stage and make a new tileset for it.
About aesthic, the plan is to do it all NES 8 bit However i am no composer, so i will try to see if i can get my self up for the famistudio. As it is better for me as a beginner. If i ever need help with music or any other aspect i eill put it on the announcements section of the discord server.
I will change the colors of the weapons to another ones that look fine in next demo. Maybe the sprite too, only time will tell.
Also thanks for joining the discord.