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</Pixel Game Dev>

70
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A member registered 63 days ago · View creator page →

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I'm glad you enjoyed it

Thanks for your feedback! I will try to add this feature to the updated version which will come out in a few weeks. :D

glad to hear :D

thanks for your great feedback which helps me a lot. As I mentioned under Development, I will make an update where I will improve the game. I will definitely consider your suggestions. The camera angle has to be wider so the player can see more of the upcoming platforms. I will also add something to visually show the player how high their jump will be. Thanks for playing my game, giving me a very helpful feedback and I’m glad you like the game

thanks for your feedback! I will consider fading out the instructions panel after some time (or add a menu to turn it off) when I update the game

cool! I have a graphic tablet as well but without a screen. But I don’t use it very often.

VFX and especially lightning are always a very good and also fast way to create a good atmosphere. I’m glad you enjoyed the game :D

Thanks for your feedback! I may make an update (also listed under Development) and then I will add something like a tutorial level to give the player an idea on how to play. I'm glad you enjoyed playing my game

I really like the tutorial you get in your first levels of playing the game :D

The pixel art is very great and the game looks very consistent. The font is matching the art style as well.

In my opinion, the dialogue is way to long and the collider of the spikes are too small.

I like the pixelated 3d graphics and that the map gets revealed more and more after you collect electricity. I find the camera movement a bit confusing (especially because there's no limit) 

It's a very fun puzzle game! :D But I am stuck at level 5 :)

I like the classic pixel art style!

I love the idea and the visuals. Is it hand-drawn?

Very cool art style! And it's very fun to play :D

Thanks for your feedback!

A very fun game but I think it would be good to add a health bar to visualize how much health the player has left. Well done game! :D

I think it gets boring very fast. In my opinion normal mode isn't extremely difficult. I was able to get 109 when butterfly clicking. Try to improve the UI art a bit if you had more time.  I enjoyed playing your game :D

The game is very cool and I like the idea of testing the limits of the robot. When you're making games, try to stay consistend with your art style and when using pixel art, always use the same canvas size for all your sprites. (e.g. the robot has a smaller canvas size than the battery and the buttons are not in pixel art) When you stay consistent in your art style and canvas size (when using pixel art) everything matches and the game feels more polished. Overall a very cool game which was very fun to play :D

The game is very fun to play (especially the movement) ,the sound effects are also very matching the gameplay and the game feels very polished because of the visuals and particles when colliding with an object. One big thing that distrubed me, is that it takes very long to play again when you loose because the game over text and the play again button is very slow. I also find that the game isn't getting more difficult each level. The overall experience I had was really good and I enjoyed playing the game.  :D

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The pixelated 3d graphic is very cool :D

Very well done! I like the pixelated 3d graphic very much! :D

nice visuals and sound effects :D
maybe improve the UI a bit

I like the visuals and the sound effects. If you had more time, consider adding a background music / ambient

I love you're idea and the game looks very finished. Something I would add is that the sprite of the player (rover) gets flipped when moving to the left. I see you used Unity so you can just do this using FlipX in the Sprite Renderer. Also consider adding audio to your next game because it can really influence the player's experience. Overall a very fun game :D

A very solid game (especially the visuals) but I find the shooting mechanic with the arror keys confusing because you already move with WASD. If you had more time, you should have definitely added some audio effects and a background music or ambient. :D

it's Trijam #294 not 249 :D

I like the shooting mechanic and the audio but the visuals could be improved (especially the main menu) Overall a very solid prototype :D

I like the visuals, especially the lightning and the pressure when you can't find a campfire and your torch is slowly dying out but it gets very repetetiv after some time.

I am a beginner developer so every kind of feedback is welcome :D

Stop uploading your game to multiple jams. 

Can‘t download it rn but it looks amazing for only 6h of development time

Thanks

Thanks for your feedback! I am currently working on a halloween game so I plan on releasing the shop update in like 2 weeks or so

the movement is very great as well as the graphics and sound effects

the game also feels very polished

very fun little game :)

graphics could be better but it's a fun prototype

This game is so fun to play especially because of the music and soun effetcs. You could improve the game over menu because it looks very unfinished. If you had more time you could have added particles when placing trees / flowers so the player gets visual feedback when placing down stuff. Overall a nice, little game!

Thanks for your feedback.  I should have concentrated more on the game loop and making the game fun to play instead of working on the art and visual effects so long. Next jam I'll try to make a simple game with little art and focus more on the gameplay.

For 2h 20m it feels insanly polished. Ver ycool puzzle game!

My inspritation for the game actually was Content Warning and Feed the Deep :)